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AddCSLuaFile ( )
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SWEP.PrintName = " 'Zombie Drill' Desert Eagle "
SWEP.Description = " This handgun uses high-powered rounds that have more knockback than others. " --SWEP.Description = "This high-powered handgun has the ability to pierce through multiple zombies. The bullet's power decreases by half which each zombie it hits."
SWEP.Slot = 1
SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 55
SWEP.HUD3DBone = " v_weapon.Deagle_Slide "
SWEP.HUD3DPos = Vector ( - 1 , 0 , 1 )
SWEP.HUD3DAng = Angle ( 0 , 0 , 0 )
SWEP.HUD3DScale = 0.015
SWEP.IronSightsPos = Vector ( - 6.35 , 5 , 1.7 )
end
SWEP.Base = " weapon_zs_base "
SWEP.HoldType = " revolver "
SWEP.ViewModel = " models/weapons/cstrike/c_pist_deagle.mdl "
SWEP.WorldModel = " models/weapons/w_pist_deagle.mdl "
SWEP.UseHands = true
SWEP.Primary . Sound = Sound ( " Weapon_Deagle.Single " )
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SWEP.Primary . Damage = 57
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SWEP.Primary . NumShots = 1
SWEP.Primary . Delay = 0.32
SWEP.Primary . KnockbackScale = 2
SWEP.Primary . ClipSize = 7
SWEP.Primary . Automatic = false
SWEP.Primary . Ammo = " pistol "
GAMEMODE : SetupDefaultClip ( SWEP.Primary )
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SWEP.ConeMax = 3.4
SWEP.ConeMin = 1.25
SWEP.FireAnimSpeed = 1.3
SWEP.Tier = 3
GAMEMODE : AttachWeaponModifier ( SWEP , WEAPON_MODIFIER_CLIP_SIZE , 2 )