zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_noxiousghoul.lua

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AddCSLuaFile()
SWEP.PrintName = "Noxious Ghoul"
SWEP.Base = "weapon_zs_zombie"
SWEP.MeleeDamage = 32
SWEP.MeleeDamageVsProps = 24
SWEP.MeleeForceScale = 0.5
SWEP.SlowDownScale = 0.25
SWEP.EnfeebleDurationMul = 10 / SWEP.MeleeDamage
function SWEP:ApplyMeleeDamage(ent, trace, damage)
ent:PoisonDamage(damage, self:GetOwner(), self, trace.HitPos)
if SERVER and ent:IsPlayer() then
local gt = ent:GiveStatus("enfeeble", damage * self.EnfeebleDurationMul)
if gt and gt:IsValid() then
gt.Applier = self:GetOwner()
end
end
end
function SWEP:MeleeHit(ent, trace, damage, forcescale)
if not ent:IsPlayer() then
damage = self.MeleeDamageVsProps
end
self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale)
end
function SWEP:Reload()
self.BaseClass.SecondaryAttack(self)
end
function SWEP:PlayAlertSound()
self:GetOwner():EmitSound("npc/fast_zombie/fz_alert_close1.wav", 75, math.Rand(70, 80))
end
SWEP.PlayIdleSound = SWEP.PlayAlertSound
function SWEP:PlayAttackSound()
self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
end
local PoisonPattern = {
{-0.66, 0},
{-0.33, 0},
{0, 0},
{0, 1},
{0, -1},
{0.33, 0},
{0.66, 0},
}
local function DoFleshThrow(owner, self)
local startpos = owner:GetShootPos()
local aimang = owner:EyeAngles()
local ang
for k, spr in pairs(PoisonPattern) do
if k == "BaseClass" then continue end
ang = Angle(aimang.p, aimang.y, aimang.r)
ang:RotateAroundAxis(ang:Up(), spr[1] * 12.5)
ang:RotateAroundAxis(ang:Right(), spr[2] * 5)
local heading = ang:Forward()
local ent = ents.Create(k % 3 == 1 and "projectile_ghoulfleshno" or "projectile_poisonflesh")
if ent:IsValid() then
ent:SetPos(startpos + heading * 8)
ent:SetOwner(owner)
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:SetVelocityInstantaneous(heading * 400)
end
end
end
owner:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(105, 115))
end
function SWEP:SecondaryAttack()
local owner = self:GetOwner()
if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
self:SetNextSecondaryFire(CurTime() + 3)
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self:GetOwner():DoZombieEvent()
self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
self:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
self:SendWeaponAnim(ACT_VM_HITCENTER)
self.IdleAnimation = CurTime() + self:SequenceDuration()
if SERVER then
timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
end
end
if not CLIENT then return end
function SWEP:ViewModelDrawn()
render.ModelMaterialOverride(0)
render.SetColorModulation(1, 1, 1)
end
local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet")
function SWEP:PreDrawViewModel(vm)
render.ModelMaterialOverride(matSheet)
render.SetColorModulation(0.9, 0.55, 0.9)
end