2014-10-02 08:49:54 +08:00
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AddCSLuaFile()
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2018-05-02 06:32:59 +08:00
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SWEP.PrintName = "'Z9000' Pulse Pistol"
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SWEP.Description = "Although the Z9000 does not deal that much damage, the pulse shots it fires will slow targets."
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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2014-10-02 08:49:54 +08:00
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "ValveBiped.square"
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SWEP.HUD3DPos = Vector(1.1, 0.25, -2)
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SWEP.HUD3DScale = 0.015
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SWEP.ShowViewModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/weapons/w_alyx_gun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7, 2, -4.092), angle = Angle(170, 10, 10), size = Vector(1.1, 1.1, 1.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "pistol"
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SWEP.ViewModel = "models/weapons/c_pistol.mdl"
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SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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2018-05-02 06:32:59 +08:00
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SWEP.ReloadSound = Sound("weapons/alyx_gun/alyx_shotgun_cock1.wav")
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SWEP.Primary.Sound = Sound("weapons/alyx_gun/alyx_gun_fire3.wav")
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SWEP.Primary.Damage = 14.5
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2014-10-02 08:49:54 +08:00
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.2
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SWEP.Primary.ClipSize = 10
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pulse"
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SWEP.Primary.DefaultClip = 50
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2018-05-02 06:32:59 +08:00
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SWEP.ConeMax = 2
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SWEP.ConeMin = 1.5
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2014-10-02 08:49:54 +08:00
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SWEP.IronSightsPos = Vector(-5.95, 3, 2.75)
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SWEP.IronSightsAng = Vector(-0.15, -1, 2)
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SWEP.TracerName = "AR2Tracer"
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2018-05-02 06:32:59 +08:00
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.25)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.0175, 1)
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SWEP.PointsMultiplier = GAMEMODE.PulsePointsMultiplier
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2014-10-02 08:49:54 +08:00
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function SWEP.BulletCallback(attacker, tr, dmginfo)
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local ent = tr.Entity
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2018-05-02 06:32:59 +08:00
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if ent:IsValidZombie() then
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ent:AddLegDamageExt(4.5, attacker, attacker:GetActiveWeapon(), SLOWTYPE_PULSE)
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2014-10-02 08:49:54 +08:00
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end
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2018-05-02 06:32:59 +08:00
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if IsFirstTimePredicted() then
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util.CreatePulseImpactEffect(tr.HitPos, tr.HitNormal)
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end
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2014-10-02 08:49:54 +08:00
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end
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