zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/cl_targetid.lua

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local TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER
local EyePos = EyePos
local EyeVector = EyeVector
local CurTime = CurTime
local string_format = string.format
local string_match = string.match
local math_max = math.max
local math_ceil = math.ceil
local draw = draw
local util = util
local trace = {mask = MASK_SHOT, mins = Vector(-2, -2, -2), maxs = Vector(2, 2, 2)}
local filter = {}
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local entitylist = {}
local colTemp = Color(255, 255, 255)
function GM:DrawTargetID(ent, fade)
fade = fade or 1
local pos = ent:GetPos()
pos.z = pos.z + 16
local ts = pos:ToScreen()
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local x, y = ts.x, math.Clamp(ts.y, 0, ScrH() * 0.95)
colTemp.a = fade * 255
util.ColorCopy(COLOR_FRIENDLY, colTemp)
local name = ent:Name()
draw.SimpleTextBlur(name, "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 3
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local healthfraction = math_max(ent:Health() / (ent:Team() == TEAM_UNDEAD and ent:GetMaxZombieHealth() or ent:GetMaxHealth()), 0)
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if healthfraction ~= 1 then
util.ColorCopy(0.75 <= healthfraction and COLOR_HEALTHY or 0.5 <= healthfraction and COLOR_SCRATCHED or 0.25 <= healthfraction and COLOR_HURT or COLOR_CRITICAL, colTemp)
local hptxt = self.HealthTargetDisplay == 1 and math_ceil(ent:Health()).." HP" or math_ceil(healthfraction * 100).."%"
draw.SimpleTextBlur(hptxt, "ZSHUDFont", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFont") + 3
if self.MedicalAura then
if ent:GetDTBool(DT_PLAYER_BOOL_FRAIL) then
util.ColorCopy(COLOR_LBLUE, colTemp)
draw.SimpleTextBlur("(FRAIL)", "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 2
end
local poison = ent:GetPoisonDamage()
local bleed = ent:GetBleedDamage()
local phant = ent:GetPhantomHealth()
if poison >= 1 then
util.ColorCopy(COLOR_LIMEGREEN, colTemp)
draw.SimpleTextBlur("(POISON - " .. math.floor(poison) ..")", "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 2
end
if bleed >= 1 then
util.ColorCopy(COLOR_SOFTRED, colTemp)
draw.SimpleTextBlur("(BLEED - " .. math.floor(bleed) ..")", "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 2
end
if phant >= 1 then
util.ColorCopy(COLOR_MIDGRAY, colTemp)
draw.SimpleTextBlur("(BLOODLUST)", "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 2
end
end
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end
util.ColorCopy(color_white, colTemp)
if ent:Team() == TEAM_UNDEAD then
local classtab = ent:GetZombieClassTable()
local classname = classtab.TranslationName and translate.Get(classtab.TranslationName) or classtab.Name
if classname then
draw.SimpleTextBlur(classname, "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
end
else
local holding = ent:GetHolding()
if holding:IsValid() then
draw.SimpleTextBlur(string_format("Carrying [%s]", string_match(holding:GetModel(), ".*/(.+)%.mdl") or "object"), "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
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else
local wep = ent:GetActiveWeapon()
if wep:IsValid() then
draw.SimpleTextBlur(wep:GetPrintName(), "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
end
end
local level = ent:GetZSLevel()
local remortlevel = ent:GetZSRemortLevel()
y = y + draw.GetFontHeight("ZSHUDFontTiny") + 4
if remortlevel >= 1 then
draw.SimpleTextBlur(string_format("LVL %d R.LVL %d", level, remortlevel), "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
else
draw.SimpleTextBlur("LVL "..level, "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
end
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end
end
function GM:DrawSigilTargetHint(ent, fade)
fade = fade or 1
local pos = ent:GetPos()
pos.z = pos.z + 16
local ts = pos:ToScreen()
local x, y = ts.x, math.Clamp(ts.y, 0, ScrH() * 0.95)
colTemp.a = fade * 128
util.ColorCopy(color_white, colTemp)
draw.SimpleTextBlur("Sigil", "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 0
draw.SimpleTextBlur("Press E to teleport", "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
end
GM.TraceTarget = NULL
local function FuncFilterPlayers(ent)
return not ent:IsPlayer()
end
local function FuncFilterTeam(ent)
return not (ent:IsPlayer() and ent:Team() == MySelf:Team())
end
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function GM:HUDDrawTargetID(teamid)
local start = EyePos()
trace.start = start
trace.endpos = start + EyeVector() * 2048
filter[1] = MySelf.TargetIDFilter or MySelf
filter[2] = MySelf:GetObserverTarget()
trace.filter = filter
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local isspectator = MySelf:IsSpectator()
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local entity = util.TraceHull(trace).Entity
self.TraceTarget = entity
trace.filter = FuncFilterPlayers
self.TraceTargetNoPlayers = util.TraceLine(trace).Entity
if MySelf.TargetLocus then
trace.filter = FuncFilterTeam
self.TraceTargetTeam = util.TraceLine(trace).Entity
end
if entity:IsValid() and (entity:IsPlayer() and (entity:Team() == teamid or isspectator) or entity.Sigil) then
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entitylist[entity] = CurTime()
end
for ent, time in pairs(entitylist) do
if ent:IsValidPlayer() and (ent:Team() == teamid or isspectator) and CurTime() < time + 1.5 then
self:DrawTargetID(ent, 1 - math.Clamp((CurTime() - time) / 1.5, 0, 1))
elseif teamid == TEAM_HUMAN and ent.Sigil and CurTime() < time + 0.5 then
self:DrawSigilTargetHint(ent, 1 - math.Clamp((CurTime() - time) / 0.5, 0, 1))
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else
entitylist[ent] = nil
end
end
end