zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/sh_channel.lua

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2015-03-14 02:35:30 +08:00
GM.MaxChannels = {}
GM.MaxChannels["turret"] = 7
GM.ChannelsToClass = {}
GM.ChannelsToClass["turret"] = {"prop_gunturret", "prop_gunturret_buckshot", "prop_gunturret_assault", "prop_gunturret_rocket"}
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function GM:GetFreeChannel(class)
local max = self.MaxChannels[class]
if not max then return 1 end
local taken_channels = {}
for _, j in pairs(self.ChannelsToClass[class]) do
for _, ent in pairs(ents.FindByClass(j)) do
if ent:IsValid() and ent.GetChannel then
taken_channels[ent:GetChannel()] = true
end
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end
end
for i=1, max do
if not taken_channels[i] then
return i
end
end
return -1
end
function GM:HasFreeChannel(class)
return self:GetFreeChannel(class) >= 1
end