zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_f_watermelon.lua

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AddCSLuaFile()
SWEP.Base = "weapon_zs_basefood"
SWEP.PrintName = "Watermelon"
if CLIENT then
SWEP.ViewModelFOV = 80
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_junk/watermelon01_chunk02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(1, 4, -3), angle = Angle(-45, -70, -80), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_junk/watermelon01_chunk02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1, -3), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.WorldModel = "models/props_junk/watermelon01_chunk02a.mdl"
SWEP.Primary.Ammo = "foodwatermelon"
SWEP.FoodHealth = 15
SWEP.FoodEatTime = 4