zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_gunturret/init.lua

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INC_SERVER()
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function SWEP:Deploy()
gamemode.Call("WeaponDeployed", self:GetOwner(), self)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
self:SpawnGhost()
return true
end
function SWEP:OnRemove()
self:RemoveGhost()
end
function SWEP:Holster()
self:RemoveGhost()
return true
end
function SWEP:SpawnGhost()
local owner = self:GetOwner()
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if owner and owner:IsValid() then
owner:GiveStatus(self.GhostStatus)
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end
end
function SWEP:RemoveGhost()
local owner = self:GetOwner()
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if owner and owner:IsValid() then
owner:RemoveStatus(self.GhostStatus, false, true)
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end
end
function SWEP:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
local owner = self:GetOwner()
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local status = owner:GetStatus(self.GhostStatus)
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if not (status and status:IsValid()) then return end
status:RecalculateValidity()
if not status:GetValidPlacement() then return end
local pos, ang = status:RecalculateValidity()
if not pos or not ang then return end
self:SetNextPrimaryAttack(CurTime() + self.Primary.Delay)
local channel = GAMEMODE:GetFreeChannel(self.Channel)
if channel == -1 then
owner:SendLua("surface.PlaySound(\"buttons/button8.wav\")")
owner:CenterNotify(COLOR_RED, translate.ClientGet(owner, "no_free_channel"))
return
end
local ent = ents.Create(self.DeployClass)
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if ent:IsValid() then
ent:SetPos(pos)
ent:SetAngles(ang)
ent.PreOwn = owner
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ent:Spawn()
ent:SetObjectOwner(owner)
ent:SetChannel(channel)
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ent:EmitSound("npc/dog/dog_servo12.wav")
--ent:GhostAllPlayersInMe(5)
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self:TakePrimaryAmmo(1)
local stored = owner:PopPackedItem(ent:GetClass())
if stored then
ent:SetObjectHealth(stored[1])
end
local ammo = math.min(owner:GetAmmoCount(self.TurretAmmoType), self.TurretAmmoStartAmount)
ent:SetAmmo(ammo)
owner:RemoveAmmo(ammo, self.TurretAmmoType)
ent.TurretDeployableAmmo = self.Primary.Ammo
ent.Damage = self.Primary.Damage
ent.Spread = self.TurretSpread
ent.SWEP = self:GetClass()
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if not owner:HasWeapon("weapon_zs_gunturretcontrol") then
owner:Give("weapon_zs_gunturretcontrol")
end
owner:SelectWeapon("weapon_zs_gunturretcontrol")
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if self:GetPrimaryAmmoCount() <= 0 then
owner:StripWeapon(self:GetClass())
end
end
end