Added Entities to FGD
added sigil placement, and a target name to zombie gasses.
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1 changed files with 4 additions and 1 deletions
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@ -269,6 +269,9 @@
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@PointClass base(PlayerClass, Angles, ZSSpawn) studio("models/editor/playerstart.mdl") = info_player_redeemed : "ZS: Redeemed players can spawn here. Use of this is optional."
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[
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]
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@PointClass base(Targetname, Angles) studio("models/props_wasteland/rockcliff01c.mdl") = info_sigilnode : "ZS: Manual Placement of Sigils ONLY when dynamic placement isn't enough."
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[
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@PointClass base(Targetname) = logic_beats : "ZS: Allows you to turn beats (the ambient music) on or off."
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@ -298,7 +301,7 @@
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input disable(void) : "Disable dynamic spawning."
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]
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@PointClass base(Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases."
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@PointClass base(Targetname,Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases."
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[
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// Keys
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radius(integer) : "Radius" : 250 : "Radius that this can damage humans/heal zombies."
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