Purge all capital letters.
This also hexes some of the view models. Should fix very rare missing textures on servers without workshop + Linux downloadurl.
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59 changed files with 134 additions and 0 deletions
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VertexLitGeneric
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{
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"$basetexture" "models\weapons\hammer"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\weapons\hammer2"
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"$envmap" "env_cubemap"
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}
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VertexLitGeneric
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{
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"$basetexture" "models\weapons\sledge"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "models\weapons\temptexture\handsmesh1"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_fza/fast_zombie_sheet"
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"$bumpmap" "models/weapons/v_fza/fast_zombie_sheet_normal"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/Weapons/V_hand/armtexture"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_pza/blackcrab_sheet"
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"$bumpmap" "models/weapons/v_pza/blackcrab_sheet_normal"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_pza/hairs"
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"$translucent" 1
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"$nocull" 1
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"$nodecal" 1
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"$clamps" 1
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"$clampt" 1
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_pza/poisonzombie_sheet"
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"$bumpmap" "models/weapons/v_pza/poisonzombie_sheet_normal"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_zombiearms/ghoulsheet"
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_zombiearms/zombie_classic_sheet"
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"$bumpmap" "models/weapons/v_zombiearms/zombie_classic_sheet_normal"
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitTexture
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"$basetexture" "models/wraith1/cutter"
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_armfrontdull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_armfrontmask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_backdull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_backmask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_chest2dull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_chest2mask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_head(cyl)dull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_head(cyl)mask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitAlphaTestedTexture
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"$basetexture" "models/wraith1/s_loindropper"
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"$alphatest" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_lowerlegfrontdull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_lowerlegfrontmask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitMaskedEnvMappedTexture
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"$basetexture" "models/wraith1/s_midsectiondull"
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"$envmap" "models/wraith1/stalkerspec"
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"$envmapmask" "models/wraith1/s_midsectionmask"
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"$envmapsphere" 1
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}
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"VertexLitGeneric"
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{
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// Original shader: VertexLitAlphaTestedTexture
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"$basetexture" "models/wraith1/s_wires"
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"$alphatest" 1
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "Models/wraith1/stalker_head"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "Models/wraith1/stalker_limbs"
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "Models/wraith1/stalker_torso"
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}
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