Purge all capital letters.

This also hexes some of the view models. Should fix very rare missing
textures on servers without workshop + Linux downloadurl.
This commit is contained in:
JetBoom 2014-11-09 00:05:26 -05:00
parent 3a9376928d
commit 0ef62a2aa0
59 changed files with 134 additions and 0 deletions

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VertexLitGeneric
{
"$basetexture" "models\weapons\hammer"
}

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VertexLitGeneric
{
"$basetexture" "models\weapons\hammer2"
"$envmap" "env_cubemap"
}

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VertexLitGeneric
{
"$basetexture" "models\weapons\sledge"
}

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"VertexLitGeneric"
{
"$baseTexture" "models\weapons\temptexture\handsmesh1"
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_fza/fast_zombie_sheet"
"$bumpmap" "models/weapons/v_fza/fast_zombie_sheet_normal"
}

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"VertexLitGeneric"
{
"$basetexture" "models/Weapons/V_hand/armtexture"
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_pza/blackcrab_sheet"
"$bumpmap" "models/weapons/v_pza/blackcrab_sheet_normal"
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_pza/hairs"
"$translucent" 1
"$nocull" 1
"$nodecal" 1
"$clamps" 1
"$clampt" 1
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_pza/poisonzombie_sheet"
"$bumpmap" "models/weapons/v_pza/poisonzombie_sheet_normal"
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_zombiearms/ghoulsheet"
}

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"VertexLitGeneric"
{
"$basetexture" "models/weapons/v_zombiearms/zombie_classic_sheet"
"$bumpmap" "models/weapons/v_zombiearms/zombie_classic_sheet_normal"
}

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"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "models/wraith1/cutter"
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_armfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_armfrontmask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_backdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_backmask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_chest2dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_chest2mask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_head(cyl)dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_head(cyl)mask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_loindropper"
"$alphatest" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_lowerlegfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_lowerlegfrontmask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_midsectiondull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_midsectionmask"
"$envmapsphere" 1
}

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"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_wires"
"$alphatest" 1
}

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"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_head"
}

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"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_limbs"
}

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"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_torso"
}