diff --git a/gamemodes/zombiesurvival/gamemode/cl_init.lua b/gamemodes/zombiesurvival/gamemode/cl_init.lua index cf234e3..6dee1be 100644 --- a/gamemodes/zombiesurvival/gamemode/cl_init.lua +++ b/gamemodes/zombiesurvival/gamemode/cl_init.lua @@ -1780,6 +1780,10 @@ function GM:PlayerBindPress(pl, bind, wasin) elseif P_Team(pl) == TEAM_HUMAN then self:ToggleOTSCamera() end + elseif bind == "impulse 100" then + if P_Team(pl) == TEAM_UNDEAD and pl:Alive() then + self:ToggleZombieVision() + end end end diff --git a/gamemodes/zombiesurvival/gamemode/cl_postprocess.lua b/gamemodes/zombiesurvival/gamemode/cl_postprocess.lua index e5efad4..4813893 100644 --- a/gamemodes/zombiesurvival/gamemode/cl_postprocess.lua +++ b/gamemodes/zombiesurvival/gamemode/cl_postprocess.lua @@ -260,10 +260,6 @@ function GM:ToggleZombieVision(onoff) end end -net.Receive("zs_togglezvision", function(length) - gamemode.Call("ToggleZombieVision") -end) - local CModWhiteOut = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, diff --git a/gamemodes/zombiesurvival/gamemode/init.lua b/gamemodes/zombiesurvival/gamemode/init.lua index a60ac03..37ee6e0 100644 --- a/gamemodes/zombiesurvival/gamemode/init.lua +++ b/gamemodes/zombiesurvival/gamemode/init.lua @@ -474,7 +474,6 @@ function GM:AddNetworkStrings() util.AddNetworkString("zs_deployableout") util.AddNetworkString("zs_trinketconsumed") util.AddNetworkString("zs_nailremoved") - util.AddNetworkString("zs_togglezvision") util.AddNetworkString("zs_remantlercontent") util.AddNetworkString("zs_classunlockstate") util.AddNetworkString("zs_changeclass") @@ -4309,11 +4308,6 @@ end function GM:PlayerSwitchFlashlight(pl, newstate) if pl:Team() == TEAM_UNDEAD then - if newstate then - net.Start("zs_togglezvision") - net.Send(pl) - end - return false end