Fix IsNailedToWorldHierarchy + prop_playergib errors.
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parent
07743641a6
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15d3347371
2 changed files with 6 additions and 2 deletions
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@ -3,10 +3,12 @@ AddCSLuaFile("shared.lua")
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include("shared.lua")
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include("shared.lua")
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ENT.DieTime = 0
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function ENT:Initialize()
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function ENT:Initialize()
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self.m_Health = 25
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self.m_Health = 25
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if not self.DieTime then
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if self.DieTime == 0 then
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self.DieTime = CurTime() + GAMEMODE.GibLifeTime
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self.DieTime = CurTime() + GAMEMODE.GibLifeTime
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end
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end
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@ -1737,8 +1737,10 @@ end
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function GM:EvaluatePropFreeze(ent, neighbors)
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function GM:EvaluatePropFreeze(ent, neighbors)
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if not ent then
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if not ent then
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for _, e in pairs(ents.GetAll()) do
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for _, e in pairs(ents.GetAll()) do
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if e:IsValid() then
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self:EvaluatePropFreeze(e)
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self:EvaluatePropFreeze(e)
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end
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end
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end
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return
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return
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end
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end
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