Fix IsNailedToWorldHierarchy + prop_playergib errors.
This commit is contained in:
parent
07743641a6
commit
15d3347371
2 changed files with 6 additions and 2 deletions
|
@ -3,10 +3,12 @@ AddCSLuaFile("shared.lua")
|
|||
|
||||
include("shared.lua")
|
||||
|
||||
ENT.DieTime = 0
|
||||
|
||||
function ENT:Initialize()
|
||||
self.m_Health = 25
|
||||
|
||||
if not self.DieTime then
|
||||
if self.DieTime == 0 then
|
||||
self.DieTime = CurTime() + GAMEMODE.GibLifeTime
|
||||
end
|
||||
|
||||
|
|
|
@ -1737,7 +1737,9 @@ end
|
|||
function GM:EvaluatePropFreeze(ent, neighbors)
|
||||
if not ent then
|
||||
for _, e in pairs(ents.GetAll()) do
|
||||
self:EvaluatePropFreeze(e)
|
||||
if e:IsValid() then
|
||||
self:EvaluatePropFreeze(e)
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
|
|
Loading…
Reference in a new issue