From 18a98a61104ba833b6de76c3c85470c15bea2f7b Mon Sep 17 00:00:00 2001 From: Ben Date: Wed, 10 Dec 2014 01:53:32 +0000 Subject: [PATCH] Added cleanupfilter for spawns in Zombie Escape Some maps move the spawns for each level. --- gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua b/gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua index a1fb633..f093fb2 100644 --- a/gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua +++ b/gamemodes/zombiesurvival/gamemode/sv_zombieescape.lua @@ -7,6 +7,8 @@ if not GM.ZombieEscape then return end table.insert(GM.CleanupFilter, "func_brush") table.insert(GM.CleanupFilter, "env_global") +table.insert(GM.CleanupFilter, "info_player_terrorist") +table.insert(GM.CleanupFilter, "info_player_counterterrorist") -- We need to fix these important entities. hook.Add("EntityKeyValue", "zombieescape", function(ent, key, value)