enabled use of weapon_map_base in default ZS
Prevented weapon_map_base from being deleted so that people could use it as a tool for creating map made custom weapons in non-ze game types.
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1 changed files with 13 additions and 11 deletions
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@ -596,7 +596,9 @@ end
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function GM:ReplaceMapWeapons()
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for _, ent in pairs(ents.FindByClass("weapon_*")) do
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if string.sub(ent:GetClass(), 1, 10) == "weapon_zs_" then
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local wepclass = ent:GetClass()
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if wepclass ~= "weapon_map_base" then
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if string.sub(wepclass, 1, 10) == "weapon_zs_" then
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local wep = ents.Create("prop_weapon")
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if wep:IsValid() then
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wep:SetPos(ent:GetPos())
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@ -607,9 +609,9 @@ function GM:ReplaceMapWeapons()
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wep.IsPreplaced = true
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end
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end
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ent:Remove()
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end
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end
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end
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local ammoreplacements = {
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