fixed being able to pickup pistol ammo anytime
Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
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@ -22,6 +22,9 @@ SWEP.NoMagazine = true
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SWEP.Undroppable = true
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SWEP.Undroppable = true
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SWEP.NoPickupNotification = true
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SWEP.NoPickupNotification = true
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.Ammo = "none"
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local SwingSound = Sound( "weapons/slam/throw.wav" )
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local SwingSound = Sound( "weapons/slam/throw.wav" )
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local HitSound = Sound( "Flesh.ImpactHard" )
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local HitSound = Sound( "Flesh.ImpactHard" )
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