fixed being able to pickup pistol ammo anytime

Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
This commit is contained in:
Ben Clark 2014-11-11 01:09:01 +00:00
parent 6af66c30a5
commit 29a42549f1

View file

@ -22,6 +22,9 @@ SWEP.NoMagazine = true
SWEP.Undroppable = true SWEP.Undroppable = true
SWEP.NoPickupNotification = true SWEP.NoPickupNotification = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.Ammo = "none"
local SwingSound = Sound( "weapons/slam/throw.wav" ) local SwingSound = Sound( "weapons/slam/throw.wav" )
local HitSound = Sound( "Flesh.ImpactHard" ) local HitSound = Sound( "Flesh.ImpactHard" )