From 715b66f53eae3ea21ee18d67e1828a3b45fc477e Mon Sep 17 00:00:00 2001 From: Ben Clark Date: Sat, 23 Jan 2016 15:08:12 +0000 Subject: [PATCH] Fixed typo in FGD Whoops --- gamemodes/zombiesurvival/zombiesurvival.fgd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes/zombiesurvival/zombiesurvival.fgd b/gamemodes/zombiesurvival/zombiesurvival.fgd index 38d40bf..6da472d 100644 --- a/gamemodes/zombiesurvival/zombiesurvival.fgd +++ b/gamemodes/zombiesurvival/zombiesurvival.fgd @@ -284,7 +284,7 @@ @PointClass base(PlayerClass, Angles, ZSSpawn) studio("models/editor/playerstart.mdl") = info_player_redeemed : "ZS: Redeemed players can spawn here. Use of this is optional." [ ] -@PointClass base(Targetname, Angles) studio("models/props_wasteland/medbridge_post01.mdl) = info_sigilnode : "ZS: Manual Placement of Sigils ONLY when dynamic placement isn't enough." +@PointClass base(Targetname, Angles) studio("models/props_wasteland/medbridge_post01.mdl") = info_sigilnode : "ZS: Manual Placement of Sigils ONLY when dynamic placement isn't enough." [ ]