Added forcepickup functions to ammo
+cloned new functions added in prop_weapon to prop_ammo +added "ignoreuse" and ability to change what type of ammo or weapon the entity is
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53e454fe1b
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2dd3f322e1
2 changed files with 51 additions and 4 deletions
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@ -7,6 +7,10 @@ ENT.CleanupPriority = 2
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function ENT:Initialize()
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self.m_Health = 50
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self.IgnorePickupCount = self.IgnorePickupCount or false
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self.Forced = self.Forced or false
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self.NeverRemove = self.NeverRemove or false
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self.IgnoreUse = self.IgnoreUse or false
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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@ -42,8 +46,12 @@ function ENT:GetAmmo()
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end
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function ENT:Use(activator, caller)
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if self.IgnoreUse then return end
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self:GiveToActivator(activator, caller)
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end
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function ENT:GiveToActivator(activator, caller)
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if activator:IsPlayer() and activator:Alive() and not activator:KeyDown(GAMEMODE.UtilityKey) and activator:Team() ~= TEAM_UNDEAD and not self.Removing then
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if not self.PlacedInMap or not GAMEMODE.MaxAmmoPickups or (activator.AmmoPickups or 0) < GAMEMODE.MaxAmmoPickups or team.NumPlayers(TEAM_HUMAN) <= 1 then
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if self.IgnorePickupCount or (not self.PlacedInMap or not GAMEMODE.MaxAmmoPickups or (activator.AmmoPickups or 0) < GAMEMODE.MaxAmmoPickups or team.NumPlayers(TEAM_HUMAN) <= 1) then
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if self.PlacedInMap and GAMEMODE.WeaponRequiredForAmmo and team.NumPlayers(TEAM_HUMAN) > 1 then
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local hasweapon = false
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for _, wep in pairs(activator:GetWeapons()) do
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@ -54,7 +62,7 @@ function ENT:Use(activator, caller)
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end
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end
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if not hasweapon then
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if not hasweapon and not self.Forced then
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activator:CenterNotify(COLOR_RED, translate.ClientGet(activator, "nothing_for_this_ammo"))
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return
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end
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@ -62,11 +70,11 @@ function ENT:Use(activator, caller)
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activator:GiveAmmo(self:GetAmmo(), self:GetAmmoType())
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if self.PlacedInMap then
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if self.PlacedInMap and not self.IgnorePickupCount then
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activator.AmmoPickups = (activator.AmmoPickups or 0) + 1
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end
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self:RemoveNextFrame(0)
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if not self.NeverRemove then self:RemoveNextFrame() end
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else
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activator:CenterNotify(COLOR_RED, translate.ClientGet(activator, "you_decide_to_leave_some"))
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end
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@ -79,10 +87,37 @@ function ENT:KeyValue(key, value)
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self:SetAmmoType(value)
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elseif key == "amount" then
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self:SetAmmo(math.ceil(tonumber(value) or 0))
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elseif key == "ignorepickupcount" then
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self.IgnorePickupCount = tonumber(value) == 1
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elseif key == "neverremove" then
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self.NeverRemove = tonumber(value) == 1
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elseif key == "ignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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end
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end
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function ENT:AcceptInput(name, activator, caller, arg)
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name = string.lower(name)
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if name == "givetoactivator" then
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self.Forced = true
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self:GiveToActivator(activator,caller)
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return true
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elseif name == "setneverremove" then
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self.NeverRemove = tonumber(arg) == 1
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return true
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elseif name == "setignorepickupcount" then
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self.IgnorePickupCount = tonumber(arg) == 1
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return true
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elseif name == "setignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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return true
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elseif name == "setammotype" then
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self:SetAmmoType(arg)
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end
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end
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function ENT:OnTakeDamage(dmginfo)
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if self.NeverRemove then return end
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self:TakePhysicsDamage(dmginfo)
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self.m_Health = self.m_Health - dmginfo:GetDamage()
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@ -11,6 +11,7 @@ function ENT:Initialize()
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self.IgnorePickupCount = self.IgnorePickupCount or false
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self.Forced = self.Forced or false
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self.NeverRemove = self.NeverRemove or false
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self.IgnoreUse = self.IgnoreUse or false
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local weptab = weapons.GetStored(self:GetWeaponType())
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if weptab and not weptab.BoxPhysicsMax then
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@ -56,6 +57,7 @@ function ENT:GetShouldRemoveAmmo()
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end
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function ENT:Use(activator, caller)
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if self.IgnoreUse then return end
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self:GiveToActivator(activator, caller)
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end
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@ -115,6 +117,8 @@ function ENT:KeyValue(key, value)
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self.IgnorePickupCount = tonumber(value) == 1
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elseif key == "neverremove" then
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self.NeverRemove = tonumber(value) == 1
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elseif key == "ignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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end
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end
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@ -126,8 +130,16 @@ function ENT:AcceptInput(name, activator, caller, arg)
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return true
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elseif name == "setneverremove" then
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self.NeverRemove = tonumber(arg) == 1
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return true
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elseif name == "setignorepickupcount" then
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self.IgnorePickupCount = tonumber(arg) == 1
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return true
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elseif name == "setignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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return true
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elseif name == "setweapontype" then
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self:SetWeaponType(arg)
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return true
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end
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end
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