Fix 2 pulse ammo costing same as 5 pulse ammo.
Pistol ammo from store price 6 -> 7.
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1 changed files with 2 additions and 2 deletions
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@ -126,7 +126,7 @@ GM:AddStartingItem("2sgcp", "3 shotgun ammo boxes", nil, ITEMCAT_AMMO, 15, nil,
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GM:AddStartingItem("2smgcp", "3 SMG ammo boxes", nil, ITEMCAT_AMMO, 15, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["smg1"] or 30) * 3, "smg1", true) end, "models/Items/BoxMRounds.mdl")
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GM:AddStartingItem("2arcp", "3 assault rifle ammo boxes", nil, ITEMCAT_AMMO, 15, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["ar2"] or 30) * 3, "ar2", true) end, "models/Items/357ammobox.mdl")
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GM:AddStartingItem("2rcp", "3 rifle ammo boxes", nil, ITEMCAT_AMMO, 15, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["357"] or 6) * 3, "357", true) end, "models/Items/BoxSniperRounds.mdl")
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GM:AddStartingItem("2pls", "3 pulse ammo boxes", nil, ITEMCAT_AMMO, 20, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["pulse"] or 30) * 3, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")
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GM:AddStartingItem("2pls", "3 pulse ammo boxes", nil, ITEMCAT_AMMO, 15, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["pulse"] or 30) * 3, "pulse", true) end, "models/Items/combine_rifle_ammo01.mdl")
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GM:AddStartingItem("3pcp", "5 pistol ammo boxes", nil, ITEMCAT_AMMO, 20, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["pistol"] or 12) * 5, "pistol", true) end, "models/Items/BoxSRounds.mdl")
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GM:AddStartingItem("3sgcp", "5 shotgun ammo boxes", nil, ITEMCAT_AMMO, 20, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["buckshot"] or 8) * 5, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")
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GM:AddStartingItem("3smgcp", "5 SMG ammo boxes", nil, ITEMCAT_AMMO, 20, nil, function(pl) pl:GiveAmmo((GAMEMODE.AmmoCache["smg1"] or 30) * 5, "smg1", true) end, "models/Items/BoxMRounds.mdl")
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@ -220,7 +220,7 @@ GM:AddPointShopItem("boomstick", "Boom Stick", nil, ITEMCAT_GUNS, 200, "weapon_z
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GM:AddPointShopItem("slugrifle", "'Tiny' Slug Rifle", nil, ITEMCAT_GUNS, 200, "weapon_zs_slugrifle")
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GM:AddPointShopItem("pulserifle", "'Adonis' Pulse Rifle", nil, ITEMCAT_GUNS, 225, "weapon_zs_pulserifle")
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GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 6, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")
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GM:AddPointShopItem("pistolammo", "pistol ammo box", nil, ITEMCAT_AMMO, 7, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["pistol"] or 12, "pistol", true) end, "models/Items/BoxSRounds.mdl")
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GM:AddPointShopItem("shotgunammo", "shotgun ammo box", nil, ITEMCAT_AMMO, 7, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["buckshot"] or 8, "buckshot", true) end, "models/Items/BoxBuckshot.mdl")
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GM:AddPointShopItem("smgammo", "SMG ammo box", nil, ITEMCAT_AMMO, 7, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["smg1"] or 30, "smg1", true) end, "models/Items/BoxMRounds.mdl")
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GM:AddPointShopItem("assaultrifleammo", "assault rifle ammo box", nil, ITEMCAT_AMMO, 7, nil, function(pl) pl:GiveAmmo(GAMEMODE.AmmoCache["ar2"] or 30, "ar2", true) end, "models/Items/357ammobox.mdl")
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