Added class name notification of the next boss

This commit is contained in:
Ben 2015-02-05 21:44:39 +00:00
parent e9bc1459e2
commit 355680edf8
3 changed files with 20 additions and 16 deletions

View file

@ -781,11 +781,12 @@ function GM:ZombieHUD()
local y = ScrH() * 0.3 local y = ScrH() * 0.3
draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER) draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
local pl = GAMEMODE.NextBossZombie local pl = GAMEMODE.NextBossZombie
local bossname = GAMEMODE.NextBossZombieClass
if pl and pl:IsValid() then if pl and pl:IsValid() then
if pl == MySelf then if pl == MySelf then
draw_SimpleTextBlur(translate.Get("you_will_be_next_boss_zombie"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER) draw_SimpleTextBlur(translate.Format("you_will_be_x_soon", "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
else else
draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER) draw_SimpleTextBlur(translate.Format("x_will_be_y_soon", pl:Name(), "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
end end
end end
if MySelf:GetZombieClassTable().NeverAlive then if MySelf:GetZombieClassTable().NeverAlive then
@ -1644,6 +1645,7 @@ end)
net.Receive("zs_nextboss", function(length) net.Receive("zs_nextboss", function(length)
GAMEMODE.NextBossZombie = net.ReadEntity() GAMEMODE.NextBossZombie = net.ReadEntity()
GAMEMODE.NextBossZombieClass = net.ReadString()
end) end)
net.Receive("zs_zvols", function(length) net.Receive("zs_zvols", function(length)

View file

@ -990,20 +990,22 @@ function GM:CalculateNextBoss()
if ent:GetZombieClassTable().Boss and ent:Alive() then if ent:GetZombieClassTable().Boss and ent:Alive() then
livingbosses = livingbosses + 1 livingbosses = livingbosses + 1
if livingbosses >= 3 then return end if livingbosses >= 3 then return end
else else
if ent:GetInfo("zs_nobosspick") == "0" then if ent:GetInfo("zs_nobosspick") == "0" then
table.insert(zombies, ent) table.insert(zombies, ent)
end
end end
end end
table.sort(zombies, BossZombieSort) end
local newboss = zombies[1] table.sort(zombies, BossZombieSort)
if not newboss or newboss ~= GAMEMODE.NextBossZombie then local newboss = zombies[1]
net.Start("zs_nextboss") if newboss and newboss:IsValid() then
net.WriteEntity(newboss) local newbossclass = GAMEMODE.ZombieClasses[newboss:GetBossZombieIndex()].Name
net.Broadcast() net.Start("zs_nextboss")
end net.WriteEntity(newboss)
return newboss net.WriteString(newbossclass)
net.Broadcast()
end
return newboss
end end
function GM:LastBite(victim, attacker) function GM:LastBite(victim, attacker)

View file

@ -103,8 +103,8 @@ LANGUAGE.intermission = "Intermission"
LANGUAGE.press_f2_for_the_points_shop = "Press F2 for the Points Shop!" LANGUAGE.press_f2_for_the_points_shop = "Press F2 for the Points Shop!"
LANGUAGE.breath = "Breath" LANGUAGE.breath = "Breath"
LANGUAGE.zombie_volunteers = "Zombie Volunteers" LANGUAGE.zombie_volunteers = "Zombie Volunteers"
LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!" LANGUAGE.x_will_be_y_soon = "%s will become %s soon!"
LANGUAGE.you_will_be_next_boss_zombie = "You will become a boss zombie soon!" LANGUAGE.you_will_be_x_soon = "You will become %s soon!"
LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!" LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!"
LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d" LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d"
LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies." LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies."