Added class name notification of the next boss
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e9bc1459e2
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355680edf8
3 changed files with 20 additions and 16 deletions
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@ -781,11 +781,12 @@ function GM:ZombieHUD()
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local y = ScrH() * 0.3
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draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
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local pl = GAMEMODE.NextBossZombie
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local bossname = GAMEMODE.NextBossZombieClass
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if pl and pl:IsValid() then
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if pl == MySelf then
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draw_SimpleTextBlur(translate.Get("you_will_be_next_boss_zombie"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
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draw_SimpleTextBlur(translate.Format("you_will_be_x_soon", "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
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else
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draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
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draw_SimpleTextBlur(translate.Format("x_will_be_y_soon", pl:Name(), "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
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end
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end
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if MySelf:GetZombieClassTable().NeverAlive then
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@ -1644,6 +1645,7 @@ end)
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net.Receive("zs_nextboss", function(length)
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GAMEMODE.NextBossZombie = net.ReadEntity()
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GAMEMODE.NextBossZombieClass = net.ReadString()
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end)
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net.Receive("zs_zvols", function(length)
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@ -998,9 +998,11 @@ function GM:CalculateNextBoss()
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end
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table.sort(zombies, BossZombieSort)
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local newboss = zombies[1]
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if not newboss or newboss ~= GAMEMODE.NextBossZombie then
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if newboss and newboss:IsValid() then
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local newbossclass = GAMEMODE.ZombieClasses[newboss:GetBossZombieIndex()].Name
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net.Start("zs_nextboss")
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net.WriteEntity(newboss)
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net.WriteString(newbossclass)
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net.Broadcast()
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end
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return newboss
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@ -103,8 +103,8 @@ LANGUAGE.intermission = "Intermission"
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LANGUAGE.press_f2_for_the_points_shop = "Press F2 for the Points Shop!"
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LANGUAGE.breath = "Breath"
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LANGUAGE.zombie_volunteers = "Zombie Volunteers"
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LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!"
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LANGUAGE.you_will_be_next_boss_zombie = "You will become a boss zombie soon!"
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LANGUAGE.x_will_be_y_soon = "%s will become %s soon!"
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LANGUAGE.you_will_be_x_soon = "You will become %s soon!"
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LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!"
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LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d"
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LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies."
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