Merge pull request #90 from BClark09/master
Commits to add control to prop_weapon and prop_ammo
This commit is contained in:
commit
4a1e79c8bf
3 changed files with 99 additions and 12 deletions
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@ -7,6 +7,10 @@ ENT.CleanupPriority = 2
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function ENT:Initialize()
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self.m_Health = 50
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self.IgnorePickupCount = self.IgnorePickupCount or false
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self.Forced = self.Forced or false
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self.NeverRemove = self.NeverRemove or false
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self.IgnoreUse = self.IgnoreUse or false
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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@ -42,8 +46,12 @@ function ENT:GetAmmo()
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end
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function ENT:Use(activator, caller)
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if self.IgnoreUse then return end
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self:GiveToActivator(activator, caller)
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end
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function ENT:GiveToActivator(activator, caller)
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if activator:IsPlayer() and activator:Alive() and not activator:KeyDown(GAMEMODE.UtilityKey) and activator:Team() ~= TEAM_UNDEAD and not self.Removing then
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if not self.PlacedInMap or not GAMEMODE.MaxAmmoPickups or (activator.AmmoPickups or 0) < GAMEMODE.MaxAmmoPickups or team.NumPlayers(TEAM_HUMAN) <= 1 then
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if self.IgnorePickupCount or (not self.PlacedInMap or not GAMEMODE.MaxAmmoPickups or (activator.AmmoPickups or 0) < GAMEMODE.MaxAmmoPickups or team.NumPlayers(TEAM_HUMAN) <= 1) then
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if self.PlacedInMap and GAMEMODE.WeaponRequiredForAmmo and team.NumPlayers(TEAM_HUMAN) > 1 then
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local hasweapon = false
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for _, wep in pairs(activator:GetWeapons()) do
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@ -54,7 +62,7 @@ function ENT:Use(activator, caller)
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end
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end
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if not hasweapon then
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if not hasweapon and not self.Forced then
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activator:CenterNotify(COLOR_RED, translate.ClientGet(activator, "nothing_for_this_ammo"))
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return
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end
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@ -62,11 +70,11 @@ function ENT:Use(activator, caller)
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activator:GiveAmmo(self:GetAmmo(), self:GetAmmoType())
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if self.PlacedInMap then
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if self.PlacedInMap and not self.IgnorePickupCount then
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activator.AmmoPickups = (activator.AmmoPickups or 0) + 1
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end
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self:RemoveNextFrame(0)
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if not self.NeverRemove then self:RemoveNextFrame() end
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else
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activator:CenterNotify(COLOR_RED, translate.ClientGet(activator, "you_decide_to_leave_some"))
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end
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@ -79,10 +87,37 @@ function ENT:KeyValue(key, value)
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self:SetAmmoType(value)
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elseif key == "amount" then
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self:SetAmmo(math.ceil(tonumber(value) or 0))
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elseif key == "ignorepickupcount" then
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self.IgnorePickupCount = tonumber(value) == 1
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elseif key == "neverremove" then
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self.NeverRemove = tonumber(value) == 1
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elseif key == "ignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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end
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end
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function ENT:AcceptInput(name, activator, caller, arg)
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name = string.lower(name)
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if name == "givetoactivator" then
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self.Forced = true
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self:GiveToActivator(activator,caller)
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return true
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elseif name == "setneverremove" then
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self.NeverRemove = tonumber(arg) == 1
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return true
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elseif name == "setignorepickupcount" then
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self.IgnorePickupCount = tonumber(arg) == 1
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return true
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elseif name == "setignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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return true
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elseif name == "setammotype" then
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self:SetAmmoType(arg)
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end
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end
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function ENT:OnTakeDamage(dmginfo)
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if self.NeverRemove then return end
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self:TakePhysicsDamage(dmginfo)
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self.m_Health = self.m_Health - dmginfo:GetDamage()
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@ -8,7 +8,11 @@ ENT.CleanupPriority = 1
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function ENT:Initialize()
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self.m_Health = 200
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self.IgnorePickupCount = self.IgnorePickupCount or false
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self.Forced = self.Forced or false
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self.NeverRemove = self.NeverRemove or false
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self.IgnoreUse = self.IgnoreUse or false
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local weptab = weapons.GetStored(self:GetWeaponType())
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if weptab and not weptab.BoxPhysicsMax then
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self:PhysicsInit(SOLID_VPHYSICS)
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@ -53,17 +57,22 @@ function ENT:GetShouldRemoveAmmo()
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end
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function ENT:Use(activator, caller)
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if not activator:IsPlayer()
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if self.IgnoreUse then return end
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self:GiveToActivator(activator, caller)
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end
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function ENT:GiveToActivator(activator, caller)
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if not activator:IsPlayer()
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or not activator:Alive()
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or activator:Team() ~= TEAM_HUMAN
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or self.Removing
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or activator:KeyDown(GAMEMODE.UtilityKey)
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or (activator:KeyDown(GAMEMODE.UtilityKey) and not self.Forced)
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or self.NoPickupsTime and CurTime() < self.NoPickupsTime and self.NoPickupsOwner ~= activator then return end
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local weptype = self:GetWeaponType()
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if not weptype then return end
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if activator:HasWeapon(weptype) and not GAMEMODE.MaxWeaponPickups then
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if activator:HasWeapon(weptype) and (self.Forced or not GAMEMODE.MaxWeaponPickups) then
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local wep = activator:GetWeapon(weptype)
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if wep:IsValid() then
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local primary = wep:ValidPrimaryAmmo()
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@ -74,7 +83,7 @@ function ENT:Use(activator, caller)
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local stored = weapons.GetStored(weptype)
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if stored and stored.AmmoIfHas then
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self:RemoveNextFrame()
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if not self.NeverRemove then self:RemoveNextFrame() end
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end
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return
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@ -89,11 +98,11 @@ function ENT:Use(activator, caller)
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wep:SetClip2(self:GetClip2())
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end
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if self.PlacedInMap then
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if self.PlacedInMap and not self.IgnorePickupCount then
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activator.WeaponPickups = (activator.WeaponPickups or 0) + 1
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end
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self:RemoveNextFrame()
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if not self.NeverRemove then self:RemoveNextFrame() end
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end
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else
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activator:CenterNotify(COLOR_RED, translate.ClientGet(activator, "you_decide_to_leave_some"))
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@ -104,10 +113,38 @@ function ENT:KeyValue(key, value)
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key = string.lower(key)
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if key == "weapontype" then
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self:SetWeaponType(value)
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elseif key == "ignorepickupcount" then
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self.IgnorePickupCount = tonumber(value) == 1
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elseif key == "neverremove" then
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self.NeverRemove = tonumber(value) == 1
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elseif key == "ignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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end
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end
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function ENT:AcceptInput(name, activator, caller, arg)
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name = string.lower(name)
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if name == "givetoactivator" then
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self.Forced = true
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self:GiveToActivator(activator,caller)
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return true
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elseif name == "setneverremove" then
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self.NeverRemove = tonumber(arg) == 1
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return true
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elseif name == "setignorepickupcount" then
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self.IgnorePickupCount = tonumber(arg) == 1
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return true
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elseif name == "setignoreuse" then
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self.IgnoreUse = tonumber(value) == 1
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return true
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elseif name == "setweapontype" then
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self:SetWeaponType(arg)
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return true
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end
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end
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function ENT:OnTakeDamage(dmginfo)
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if self.NeverRemove then return end
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self:TakePhysicsDamage(dmginfo)
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self.m_Health = self.m_Health - dmginfo:GetDamage()
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@ -478,7 +478,22 @@
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@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Parentname, Angles) = prop_weapon : "ZS: Game Specific Weapon."
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[
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// Keys
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weapontype(string) : "weapon_type" : "weapon_zs_m4" : "Weapon type this entity becomes"
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weapontype(string) : "Weapon Type" : "weapon_zs_m4" : "Weapon type this entity becomes"
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neverremove(choices) : "Never Remove" : 0 : "Never remove when used or damage, for repeated uses." =
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[
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0 : "No"
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1 : "Yes"
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]
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ignorepickupcount(choices) : "Ignore Pickup Counter" : 0 : "Set to ignore a maxpickupcounter, if any." =
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[
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0 : "No"
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1 : "Yes"
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]
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// Inputs
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input givetoactivator(void) : "Forces the weapon onto the activator."
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input setneverremove(integer) : "Set to make infinite uses."
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input setignorepickupcount(integer) : "Set to ignore any max pickup counter."
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]
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@PointClass base(Targetname, Parentname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags."
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