diff --git a/gamemodes/zombiesurvival/zombiesurvival.fgd b/gamemodes/zombiesurvival/zombiesurvival.fgd index 645442b..f020b02 100644 --- a/gamemodes/zombiesurvival/zombiesurvival.fgd +++ b/gamemodes/zombiesurvival/zombiesurvival.fgd @@ -1,5 +1,5 @@ ////////////////////////////////////////////////////////////////////////////////// -// NoXiousNet Zombie Survival FGD - Last Edit by Benjy (10th November 2014) // +// NoXiousNet Zombie Survival FGD - Last Edit by Benjy (30th November 2014) // // If there are any bugs with this file, or any additions that need to be made // // make a post at: http://www.noxiousnet.com/forums/index.php?topic=14910 // ////////////////////////////////////////////////////////////////////////////////// @@ -555,21 +555,34 @@ input disable(void) : "Disables pants mode." ] -@PointClass base(Targetname) = info_gamehud : "ZS: Allows you to control a custom message that appears on the wave HUD for each team. Can be used to display objectives or other information." +@PointClass base(Targetname) = info_custommessage : "ZS: Allows several substrings to be concatenated together to form one message, attaches to messaging entities like game_text, point_worldhint and point_zsmessage" [ // Keys - message(string) : "Message" : " " : "The hint to display." - viewer(choices) : "Seen By" : 0 : "The team that can view us." = + displayentity(target_destination) : "Target Messaging Entity" : "" : "The entity used to display the message, can be a targetname of a class game_text, point_worldhint or point_zsmessage" + zsmessagemode(choices) : "Point_zsmessage Method" : 0 : "If using a point_zsmessage, select the method of display with this key" = [ - "-1" : "Disabled" - "0" : "Everyone" - "3" : "Zombies" - "4" : "Humans" + "0" : "Centred HUD Message" + "1" : "Corner Human HUD Message" + "2" : "Corner Zombie HUD Message" ] + string01(string) : "String 01" : "" : "Part 01 of the full string, there can be up to 99 of these." + string02(string) : "String 02" : "" : "Part 02 of the full string, there can be up to 99 of these." + string03(string) : "String 03" : "" : "Part 03 of the full string, there can be up to 99 of these." + string04(string) : "String 04" : "" : "Part 04 of the full string, there can be up to 99 of these." + string05(string) : "String 05" : "" : "Part 05 of the full string, there can be up to 99 of these." + string06(string) : "String 06" : "" : "Part 06 of the full string, there can be up to 99 of these." // Inputs - input setmessage(string) : "Sets the hint to display." - input setviewer(integer) : "Sets the team that can view us. Use 0 for everyone, -1 for no one (inactive), 3 for zombie, and 4 for human." + input displaystrings(string) : "Concatenates and displays the full string using the attached entity" + input setstring01(string) : "Sets part 01 of the full string, there can be up to 99 of these." + input setstring02(string) : "Sets part 02 of the full string, there can be up to 99 of these." + input setstring03(string) : "Sets part 03 of the full string, there can be up to 99 of these." + input setstring04(string) : "Sets part 04 of the full string, there can be up to 99 of these." + input setstring05(string) : "Sets part 05 of the full string, there can be up to 99 of these." + input setstring06(string) : "Sets part 06 of the full string, there can be up to 99 of these." + + // Outputs + output OnDisplayed(void) : "Called when the message has successfully displayed." ] /////////////////////////////////////////////////////////////////////////////////// @@ -687,6 +700,9 @@ @PointClass base(Weapon) studio("models/props_interiors/Furniture_Lamp01a.mdl") = weapon_zs_lamp : "Lamp them one." [] +@PointClass base(Weapon) studio("models/props_lab/cleaver.mdl") = weapon_zs_butcherknife : +"A large cleaver, for hacking and slashing body parts." [] + @PointClass base(Weapon) studio("models/weapons/w_sledgehammer.mdl") = weapon_zs_sledgehammer : "The most powerful melee weapon in the game. However, it has a very low firing rate and it greatly slows down the walking speed of the player. It is useful for defensive purposes, or for killing weakened zombies." [] @@ -776,7 +792,6 @@ "Ammo Type: SMG.\n"+ "It can unleash an incredible amount of punishment to any zombie in seconds at the cost of the ammunition going quickly. " [] - @PointClass base(Weapon) studio("models/weapons/w_snip_awp.mdl") = weapon_zs_hunter : "Ammo Type: Rifle.\n"+ "A hunting rifle that deals high amount of damage at the cost of slow reload speed. " []