Added Parentname to several entities in FGD
point_worldhint (Can be parented to objects or players) prop_ammo prop_playergib prop_weapon
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1 changed files with 5 additions and 5 deletions
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//////////////////////////////////////////////////////////////////////////////////
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// NoXiousNet Zombie Survival FGD - Last Edit by Benjy (15th December 2014) //
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// NoXiousNet Zombie Survival FGD //
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// If there are any bugs with this file, or any additions that need to be made //
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// make a post at: http://www.noxiousnet.com/forums/index.php?topic=14910 //
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//////////////////////////////////////////////////////////////////////////////////
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@ -424,7 +424,7 @@
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input toggleunremovable(integer) : "Toggle unremovable state."
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]
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@PointClass studio("models/Items/BoxMRounds.mdl") base(Targetname, Angles) = prop_ammo : "ZS: Game Specific Ammo."
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@PointClass studio("models/Items/BoxMRounds.mdl") base(Targetname, Parentname, Angles) = prop_ammo : "ZS: Game Specific Ammo."
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[
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// Keys
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ammotype(choices) : "Ammo Type" : "pistol" : "Ammo type this entity becomes" =
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amount(integer) : "Amount" : 0 : "Amount of ammo that collecting this item gives"
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]
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@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Angles) = prop_weapon : "ZS: Game Specific Weapon."
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@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Parentname, Angles) = prop_weapon : "ZS: Game Specific Weapon."
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[
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// Keys
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weapontype(string) : "weapon_type" : "weapon_zs_m4" : "Weapon type this entity becomes"
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]
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@PointClass base(Targetname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags."
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@PointClass base(Targetname, Parentname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags."
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[
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// Keys
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hint(string) : "Hint" : " " : "The hint to display."
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@ -473,7 +473,7 @@
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input setrange(float) : "Sets the range from the player's camera we must be in to see this hint. It can also be 0 for infinite which is the default."
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]
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@PointClass base(Targetname) = prop_playergib : "ZS: Allows you to manually place gibs."
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@PointClass base(Targetname, Parentname) = prop_playergib : "ZS: Allows you to manually place gibs."
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[
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// Keys
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gibtype(choices) : "Gib Type" : 1 : "Overrides the gib's type." =
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