Fix rare Lua error about LifeHumanDamage being nil
Addresses https://github.com/JetBoom/zombiesurvival/issues/93
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@ -1606,6 +1606,10 @@ function GM:PlayerInitialSpawnRound(pl)
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pl.DamageDealt[TEAM_UNDEAD] = 0
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pl.DamageDealt[TEAM_UNDEAD] = 0
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pl.DamageDealt[TEAM_HUMAN] = 0
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pl.DamageDealt[TEAM_HUMAN] = 0
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pl.LifeBarricadeDamage = 0
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pl.LifeHumanDamage = 0
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pl.LifeBrainsEaten = 0
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pl.m_PointQueue = 0
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pl.m_PointQueue = 0
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pl.m_LastDamageDealt = 0
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pl.m_LastDamageDealt = 0
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