diff --git a/gamemodes/zombiesurvival/gamemode/init.lua b/gamemodes/zombiesurvival/gamemode/init.lua index 2d3d0a4..bd179d5 100644 --- a/gamemodes/zombiesurvival/gamemode/init.lua +++ b/gamemodes/zombiesurvival/gamemode/init.lua @@ -351,6 +351,7 @@ function GM:Initialize() self:SetPantsMode(self.PantsMode, true) self:SetClassicMode(self:IsClassicMode(), true) self:SetBabyMode(self:IsBabyMode(), true) + self:SetRedeemBrains(self.DefaultRedeem) local mapname = string.lower(game.GetMap()) if string.find(mapname, "_obj_", 1, true) or string.find(mapname, "objective", 1, true) then