Added "Display Time" functions to ZS notifications
Mappers can now specify how long a HUD message lasts on screen in seconds.
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3 changed files with 25 additions and 7 deletions
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@ -2,6 +2,7 @@ ENT.Type = "point"
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function ENT:Initialize()
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self.SendTo = self.SendTo or -1
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self.DisplayTime = self.DisplayTime or GAMEMODE.NotifyFadeTime
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end
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function ENT:Think()
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@ -16,18 +17,18 @@ function ENT:AcceptInput(name, caller, activator, args)
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args = string.gsub(args, "</.->", "")
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if self.SendTo == 0 then
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GAMEMODE:CenterNotifyAll(args)
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GAMEMODE:CenterNotifyAll(args,{CustomTime = self.DisplayTime})
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elseif self.SendTo == -1 then
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for _, pl in pairs(player.GetAll()) do
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if pl == activator or pl == caller then
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pl:CenterNotify(args)
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pl:CenterNotify(args,{CustomTime = self.DisplayTime})
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break
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end
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end
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else
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for _, pl in pairs(player.GetAll()) do
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if pl:Team() == self.SendTo then
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pl:CenterNotify(args)
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pl:CenterNotify(args,{CustomTime = self.DisplayTime})
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end
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end
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end
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@ -41,6 +42,8 @@ function ENT:AcceptInput(name, caller, activator, args)
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SetGlobalString("hudoverride"..TEAM_UNDEAD, "")
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elseif name == "clearhumanhudmessage" or name == "clearsurvivorhudmessage" then
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SetGlobalString("hudoverride"..TEAM_HUMAN, "")
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elseif name == "setdisplaytime" then
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self.DisplayTime = tonumber(args)
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end
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end
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@ -57,5 +60,7 @@ function ENT:KeyValue(key, value)
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else
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self.SendTo = 0
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end
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elseif key == "displaytime" then
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self.DisplayTime = tonumber(value)
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end
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end
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@ -160,12 +160,23 @@ function PANEL:AddNotification(...)
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notif:Dock(TOP)
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local args = {...}
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local FadeTime = GAMEMODE.NotifyFadeTime
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for k, v in pairs(args) do
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if type(v) == "table" and v.CustomTime and type(v.CustomTime == "number") then
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FadeTime = v.CustomTime
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break
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end
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end
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notif:SetAlpha(1)
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notif:AlphaTo(255, 0.5)
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notif:AlphaTo(1, 1, GAMEMODE.NotifyFadeTime - 1)
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notif.DieTime = CurTime() + GAMEMODE.NotifyFadeTime
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notif:AlphaTo(1, 1, FadeTime - 1)
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notif.DieTime = CurTime() + FadeTime
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return notif
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end
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@ -635,6 +635,7 @@
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"private" : "Activator Only"
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"all" : "All"
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]
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displaytime(integer) : "Display Time (centre message only)" : 8 : "How long the input message displays for, does not have an effect on HUD messages."
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// Inputs
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input message(string) : "What to display. Supports the markup library."
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@ -642,6 +643,7 @@
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input setzombiehudmessage(string) : "Set a message to display in the zombie wave hud."
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input clearhumanhudmessage(void) : "Clear the message to display in the human wave hud."
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input clearzombiehudmessage(void) : "Clear the message to display in the zombie wave hud."
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input setdisplaytime(integer) : "Change how long the input message displays for."
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]
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@PointClass base(Targetname) = logic_pantsmode : "ZS: When activated, this will set the special Pants Mode on."
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