SetWeaponHoldType -> SetHoldType
This commit is contained in:
parent
745b69bffc
commit
6af66c30a5
26 changed files with 38 additions and 62 deletions
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@ -49,7 +49,8 @@ function ENT:GetPlayerColor()
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end
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end
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function ENT:ViewModelChanged( vm, old, new )
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function ENT:ViewModelChanged( vm, old, new )
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if not IsValid(self) then return end
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-- Ignore other peoples viewmodel changes!
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-- Ignore other peoples viewmodel changes!
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if ( vm:GetOwner() != self:GetOwner() ) then return end
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if ( vm:GetOwner() != self:GetOwner() ) then return end
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@ -172,7 +172,7 @@ local pweapon_holdtype = SimplePanel( pweapon )
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end
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end
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hbox.OnSelect = function(panel,index,value)
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hbox.OnSelect = function(panel,index,value)
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if (!value) then return end
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if (!value) then return end
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wep:SetWeaponHoldType( value )
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wep:SetHoldType( value )
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wep.HoldType = value
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wep.HoldType = value
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RunConsoleCommand("swepck_setholdtype", value)
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RunConsoleCommand("swepck_setholdtype", value)
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end
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end
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@ -29,7 +29,7 @@ local function Cmd_SetHoldType( pl, cmd, args )
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local holdtype = args[1]
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local holdtype = args[1]
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local wep = GetSCKSWEP( pl )
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local wep = GetSCKSWEP( pl )
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if (IsValid(wep) and holdtype and table.HasValue( wep:GetHoldTypes(), holdtype )) then
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if (IsValid(wep) and holdtype and table.HasValue( wep:GetHoldTypes(), holdtype )) then
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wep:SetWeaponHoldType( holdtype )
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wep:SetHoldType( holdtype )
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wep.HoldType = holdtype
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wep.HoldType = holdtype
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end
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end
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@ -76,7 +76,7 @@ local sck_class = ""
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetIronSights( true )
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self:SetIronSights( true )
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self:ResetIronSights()
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self:ResetIronSights()
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -21,7 +21,7 @@ end
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SWEP.WalkSpeed = SPEED_SLOWEST
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SWEP.WalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("rpg")
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self:SetHoldType("rpg")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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end
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end
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@ -33,7 +33,7 @@ SWEP.EmptyWhenPurchased = true
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function SWEP:Initialize()
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function SWEP:Initialize()
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if not self:IsValid() then return end --???
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if not self:IsValid() then return end --???
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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-- Maybe we didn't want to convert the weapon to the new system...
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-- Maybe we didn't want to convert the weapon to the new system...
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@ -89,9 +89,9 @@ function SWEP:SetIronsights(b)
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if self.IronSightsHoldType then
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if self.IronSightsHoldType then
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if b then
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if b then
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self:SetWeaponHoldType(self.IronSightsHoldType)
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self:SetHoldType(self.IronSightsHoldType)
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else
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else
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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end
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end
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end
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end
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@ -266,7 +266,7 @@ function SWEP:SetWeaponHoldType( t )
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local index = ActIndex[ t ]
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local index = ActIndex[ t ]
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if ( index == nil ) then
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if ( index == nil ) then
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Msg( "SWEP:SetWeaponHoldType - ActIndex[ \""..t.."\" ] isn't set! (defaulting to normal)\n" )
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Msg( "SWEP:SetWeaponHoldType - ActIndex[ \""..t.."\" ] isn't set! (defaulting to normal) (from "..self:GetClass()..")\n" )
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t = "normal"
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t = "normal"
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index = ActIndex[ t ]
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index = ActIndex[ t ]
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end
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end
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@ -44,7 +44,7 @@ SWEP.SwingOffset = Vector(0, 0, 0)
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetWeaponSwingHoldType(self.SwingHoldType)
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self:SetWeaponSwingHoldType(self.SwingHoldType)
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if CLIENT then
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if CLIENT then
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@ -54,7 +54,7 @@ end
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function SWEP:SetWeaponSwingHoldType(t)
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function SWEP:SetWeaponSwingHoldType(t)
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local old = self.ActivityTranslate
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local old = self.ActivityTranslate
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self:SetWeaponHoldType(t)
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self:SetHoldType(t)
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local new = self.ActivityTranslate
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local new = self.ActivityTranslate
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self.ActivityTranslate = old
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self.ActivityTranslate = old
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self.ActivityTranslateSwing = new
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self.ActivityTranslateSwing = new
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOW
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SWEP.FullWalkSpeed = SPEED_SLOW
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -34,7 +34,7 @@ SWEP.NoPickupNotification = true
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SWEP.HoldType = "slam"
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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end
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end
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if SERVER then
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if SERVER then
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@ -50,7 +50,7 @@ SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.WalkSpeed = SPEED_FAST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("grenade")
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self:SetHoldType("grenade")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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if CLIENT then
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if CLIENT then
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@ -40,7 +40,7 @@ SWEP.NoPickupNotification = true
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SWEP.HoldType = "slam"
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetDeploySpeed(10)
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self:SetDeploySpeed(10)
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end
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end
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -18,7 +18,7 @@ SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.WalkSpeed = SPEED_FAST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("grenade")
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self:SetHoldType("grenade")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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end
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end
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -40,7 +40,7 @@ SWEP.NoPickupNotification = true
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SWEP.HoldType = "slam"
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetDeploySpeed(10)
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self:SetDeploySpeed(10)
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end
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end
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@ -53,7 +53,7 @@ SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.WalkSpeed = SPEED_FAST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("grenade")
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self:SetHoldType("grenade")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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if CLIENT then
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if CLIENT then
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@ -42,7 +42,7 @@ SWEP.NoPickupNotification = true
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SWEP.HoldType = "slam"
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetDeploySpeed(10)
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self:SetDeploySpeed(10)
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end
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end
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@ -40,7 +40,7 @@ SWEP.NoMagazine = true
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SWEP.HoldType = "slam"
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SWEP.HoldType = "slam"
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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end
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end
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOW
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SWEP.FullWalkSpeed = SPEED_SLOW
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -18,7 +18,7 @@ SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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SWEP.FullWalkSpeed = SPEED_SLOWEST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("slam")
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self:SetHoldType("slam")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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self:HideViewAndWorldModel()
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self:HideViewAndWorldModel()
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end
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end
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@ -50,7 +50,7 @@ SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.WalkSpeed = SPEED_FAST
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function SWEP:Initialize()
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function SWEP:Initialize()
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self:SetWeaponHoldType("grenade")
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self:SetHoldType("grenade")
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self:SetDeploySpeed(1.1)
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self:SetDeploySpeed(1.1)
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if CLIENT then
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if CLIENT then
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@ -28,9 +28,9 @@ function SWEP:SetIronsights(b)
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if self.IronSightsHoldType then
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if self.IronSightsHoldType then
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if b then
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if b then
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self:SetWeaponHoldType(self.IronSightsHoldType)
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self:SetHoldType(self.IronSightsHoldType)
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else
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else
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self:SetWeaponHoldType(self.HoldType)
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self:SetHoldType(self.HoldType)
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end
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end
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end
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end
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@ -1600,6 +1600,9 @@ function GM:PlayerInitialSpawnRound(pl)
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pl.DamageDealt[TEAM_UNDEAD] = 0
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pl.DamageDealt[TEAM_UNDEAD] = 0
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pl.DamageDealt[TEAM_HUMAN] = 0
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pl.DamageDealt[TEAM_HUMAN] = 0
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pl.m_PointQueue = 0
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pl.m_LastDamageDealt = 0
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pl.HealedThisRound = 0
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pl.HealedThisRound = 0
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pl.CarryOverHealth = 0
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pl.CarryOverHealth = 0
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pl.RepairedThisRound = 0
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pl.RepairedThisRound = 0
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@ -248,52 +248,24 @@ function meta:GiveEmptyWeapon(weptype)
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end
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end
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end
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end
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meta.OldGive = meta.Give
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local OldGive = meta.Give
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function meta:Give(weptype)
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function meta:Give(weptype)
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if self:Team() ~= TEAM_HUMAN then
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if self:Team() ~= TEAM_HUMAN then
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self:OldGive(weptype)
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return OldGive(self, weptype)
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return
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end
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end
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local weps = self:GetWeapons()
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local weps = self:GetWeapons()
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local autoswitch = #weps == 1 and weps[1]:IsValid() and weps[1].AutoSwitchFrom
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local autoswitch = #weps == 1 and weps[1]:IsValid() and weps[1].AutoSwitchFrom
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self:OldGive(weptype)
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local ret = OldGive(self, weptype)
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if autoswitch then
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if autoswitch then
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self:SelectWeapon(weptype)
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self:SelectWeapon(weptype)
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end
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end
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return ret
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end
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end
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-- Here for when garry makes weapons use 357 ammo like he does every other update.
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--[[local oldgive = meta.Give
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function meta:Give(...)
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local wep = oldgive(self, ...)
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if wep:IsValid() then
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if wep.Primary and wep.Primary.Ammo and wep.Primary.Ammo ~= "none" then
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self:RemoveAmmo(wep.Primary.DefaultClip - wep.Primary.ClipSize, "357")
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wep:SetClip1(0)
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if wep.Primary.DefaultClip > wep.Primary.ClipSize then
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self:GiveAmmo(wep.Primary.DefaultClip, wep.Primary.Ammo, true)
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end
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wep:SetClip1(wep.Primary.ClipSize)
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self:RemoveAmmo(wep.Primary.ClipSize, wep.Primary.Ammo)
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end
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if wep.Secondary and wep.Secondary.Ammo and wep.Secondary.Ammo ~= "none" then
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self:RemoveAmmo(wep.Secondary.DefaultClip - wep.Secondary.ClipSize, "357")
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wep:SetClip2(0)
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if wep.Secondary.DefaultClip > wep.Secondary.ClipSize then
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self:GiveAmmo(wep.Secondary.DefaultClip, wep.Secondary.Ammo, true)
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end
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wep:SetClip2(wep.Secondary.ClipSize)
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self:RemoveAmmo(wep.Secondary.ClipSize, wep.Secondary.Ammo)
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end
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end
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return wep
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end]]
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function meta:StartFeignDeath(force)
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function meta:StartFeignDeath(force)
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local feigndeath = self.FeignDeath
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local feigndeath = self.FeignDeath
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if feigndeath and feigndeath:IsValid() then
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if feigndeath and feigndeath:IsValid() then
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