Merge pull request #49 from BClark09/master
Added new entity info_custommessage and updated FGD
This commit is contained in:
commit
7279bb82f9
2 changed files with 95 additions and 11 deletions
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ENT.Type = "point"
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function ENT:Initialize()
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if not self.Initialized then -- Why is KeyValue() called before Initialize()?
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self.PartStrings = {}
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self.Initialized = true
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self.DisplayTarget = self.DisplayTarget or ""
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self.ZSMessageMode = self.ZSMessageMode or 0
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end
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end
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function ENT:Think()
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end
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function ENT:DisplayStrings()
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local FullString = ""
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for k,v in pairs(self.PartStrings) do
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FullString = FullString .. v
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end
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for k,v in pairs(ents.FindByName(self.DisplayTarget)) do
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local EntityClass = v:GetClass()
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if EntityClass == "game_text" then
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v:Input("AddOutput", self, self, "message "..FullString)
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v:Input("Display", self, self, FullString)
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elseif EntityClass == "point_zsmessage" then
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if self.ZSMessageMode == "1" then
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v:Input("sethumanhudmessage", self, self, FullString)
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elseif self.ZSMessageMode == "2" then
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v:Input("setzombiehudmessage", self, self, FullString)
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else
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v:Input("message", self, self, FullString)
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end
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elseif EntityClass == "point_worldhint" then
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v:Input("sethint", self, self, FullString)
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end
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end
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self:Input("OnDisplayed", self, self, FullString)
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end
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function ENT:AcceptInput(name, activator, caller, args)
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name = string.lower(name)
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if string.sub(name, 1, 2) == "on" then
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self:FireOutput(name, activator, caller, args)
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elseif string.sub(name, 1, 9) == "setstring" then
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self:KeyValue(string.sub(name, 4,11),args)
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elseif name == "displaystrings" then
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self:DisplayStrings()
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end
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end
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function ENT:KeyValue(key, value)
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key = string.lower(key)
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if string.sub(key, 1, 6) == "string" then
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if not self.Initialized then
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self.PartStrings = {}
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self.Initialized = true
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end
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local part = tonumber(string.sub(key,7,8))
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if part ~= nil then
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self.PartStrings[part] = value
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end
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elseif key == "displayentity" then
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self.DisplayTarget = value
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elseif key == "zsmessagemode" then
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self.ZSMessageMode = value
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elseif string.sub(key, 1, 2) == "on" then
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self:AddOnOutput(key, value)
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end
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end
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@ -1,5 +1,5 @@
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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// NoXiousNet Zombie Survival FGD - Last Edit by Benjy (10th November 2014) //
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// NoXiousNet Zombie Survival FGD - Last Edit by Benjy (30th November 2014) //
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// If there are any bugs with this file, or any additions that need to be made //
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// If there are any bugs with this file, or any additions that need to be made //
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// make a post at: http://www.noxiousnet.com/forums/index.php?topic=14910 //
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// make a post at: http://www.noxiousnet.com/forums/index.php?topic=14910 //
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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@ -555,21 +555,34 @@
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input disable(void) : "Disables pants mode."
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input disable(void) : "Disables pants mode."
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]
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]
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@PointClass base(Targetname) = info_gamehud : "ZS: Allows you to control a custom message that appears on the wave HUD for each team. Can be used to display objectives or other information."
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@PointClass base(Targetname) = info_custommessage : "ZS: Allows several substrings to be concatenated together to form one message, attaches to messaging entities like game_text, point_worldhint and point_zsmessage"
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[
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[
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// Keys
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// Keys
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message(string) : "Message" : " " : "The hint to display."
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displayentity(target_destination) : "Target Messaging Entity" : "" : "The entity used to display the message, can be a targetname of a class game_text, point_worldhint or point_zsmessage"
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viewer(choices) : "Seen By" : 0 : "The team that can view us." =
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zsmessagemode(choices) : "Point_zsmessage Method" : 0 : "If using a point_zsmessage, select the method of display with this key" =
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[
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[
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"-1" : "Disabled"
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"0" : "Centred HUD Message"
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"0" : "Everyone"
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"1" : "Corner Human HUD Message"
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"3" : "Zombies"
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"2" : "Corner Zombie HUD Message"
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"4" : "Humans"
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]
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]
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string01(string) : "String 01" : "" : "Part 01 of the full string, there can be up to 99 of these."
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string02(string) : "String 02" : "" : "Part 02 of the full string, there can be up to 99 of these."
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string03(string) : "String 03" : "" : "Part 03 of the full string, there can be up to 99 of these."
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string04(string) : "String 04" : "" : "Part 04 of the full string, there can be up to 99 of these."
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string05(string) : "String 05" : "" : "Part 05 of the full string, there can be up to 99 of these."
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string06(string) : "String 06" : "" : "Part 06 of the full string, there can be up to 99 of these."
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// Inputs
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// Inputs
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input setmessage(string) : "Sets the hint to display."
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input displaystrings(string) : "Concatenates and displays the full string using the attached entity"
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input setviewer(integer) : "Sets the team that can view us. Use 0 for everyone, -1 for no one (inactive), 3 for zombie, and 4 for human."
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input setstring01(string) : "Sets part 01 of the full string, there can be up to 99 of these."
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input setstring02(string) : "Sets part 02 of the full string, there can be up to 99 of these."
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input setstring03(string) : "Sets part 03 of the full string, there can be up to 99 of these."
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input setstring04(string) : "Sets part 04 of the full string, there can be up to 99 of these."
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input setstring05(string) : "Sets part 05 of the full string, there can be up to 99 of these."
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input setstring06(string) : "Sets part 06 of the full string, there can be up to 99 of these."
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// Outputs
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output OnDisplayed(void) : "Called when the message has successfully displayed."
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]
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]
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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@ -687,6 +700,9 @@
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@PointClass base(Weapon) studio("models/props_interiors/Furniture_Lamp01a.mdl") = weapon_zs_lamp :
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@PointClass base(Weapon) studio("models/props_interiors/Furniture_Lamp01a.mdl") = weapon_zs_lamp :
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"Lamp them one." []
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"Lamp them one." []
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@PointClass base(Weapon) studio("models/props_lab/cleaver.mdl") = weapon_zs_butcherknife :
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"A large cleaver, for hacking and slashing body parts." []
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@PointClass base(Weapon) studio("models/weapons/w_sledgehammer.mdl") = weapon_zs_sledgehammer :
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@PointClass base(Weapon) studio("models/weapons/w_sledgehammer.mdl") = weapon_zs_sledgehammer :
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"The most powerful melee weapon in the game. However, it has a very low firing rate and it greatly slows down the walking speed of the player. It is useful for defensive purposes, or for killing weakened zombies." []
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"The most powerful melee weapon in the game. However, it has a very low firing rate and it greatly slows down the walking speed of the player. It is useful for defensive purposes, or for killing weakened zombies." []
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@ -776,7 +792,6 @@
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"Ammo Type: SMG.\n"+
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"Ammo Type: SMG.\n"+
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"It can unleash an incredible amount of punishment to any zombie in seconds at the cost of the ammunition going quickly. " []
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"It can unleash an incredible amount of punishment to any zombie in seconds at the cost of the ammunition going quickly. " []
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@PointClass base(Weapon) studio("models/weapons/w_snip_awp.mdl") = weapon_zs_hunter :
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@PointClass base(Weapon) studio("models/weapons/w_snip_awp.mdl") = weapon_zs_hunter :
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"Ammo Type: Rifle.\n"+
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"Ammo Type: Rifle.\n"+
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"A hunting rifle that deals high amount of damage at the cost of slow reload speed. " []
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"A hunting rifle that deals high amount of damage at the cost of slow reload speed. " []
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