diff --git a/gamemodes/zombiesurvival/gamemode/sh_globals.lua b/gamemodes/zombiesurvival/gamemode/sh_globals.lua index 79ebbff..f639d99 100644 --- a/gamemodes/zombiesurvival/gamemode/sh_globals.lua +++ b/gamemodes/zombiesurvival/gamemode/sh_globals.lua @@ -92,12 +92,6 @@ ZE_KNOCKBACKSCALE = 0.1 MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT) -CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle", - "weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil", - "weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1", - "weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10", - "weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"} - GM.BarricadeHealthMin = 50 GM.BarricadeHealthMax = 1100 GM.BarricadeHealthMassFactor = 3 diff --git a/gamemodes/zombiesurvival/gamemode/sh_zombieescape.lua b/gamemodes/zombiesurvival/gamemode/sh_zombieescape.lua index 0354c16..c04e240 100644 --- a/gamemodes/zombiesurvival/gamemode/sh_zombieescape.lua +++ b/gamemodes/zombiesurvival/gamemode/sh_zombieescape.lua @@ -8,6 +8,12 @@ GM.ZE_TimeLimit = 60 * 16 GM.DefaultZombieClass = GM.ZombieClasses["Super Zombie"].Index +local CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle", + "weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil", + "weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1", + "weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10", + "weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"} + function GM:Move(pl, move) if pl:Team() == TEAM_HUMAN then if pl:GetBarricadeGhosting() then