Remove points from refilling turrets.
Fixes an infinite points exploit.
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1 changed files with 1 additions and 1 deletions
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@ -183,7 +183,7 @@ function ENT:Use(activator, caller)
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activator:RemoveAmmo(togive, "smg1")
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activator:RestartGesture(ACT_GMOD_GESTURE_ITEM_GIVE)
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self:EmitSound("npc/turret_floor/click1.wav")
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gamemode.Call("PlayerRepairedObject", activator, self, togive * 1.5, self)
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--gamemode.Call("PlayerRepairedObject", activator, self, togive * 1.5, self)
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end
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else
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self:SetObjectOwner(activator)
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