From 00c4c63712517eb4ff5d963f8c01a4b4230747b2 Mon Sep 17 00:00:00 2001 From: Ben Clark Date: Tue, 8 Dec 2015 12:12:01 +0000 Subject: [PATCH] Added Entities to FGD added sigil placement, and a target name to zombie gasses. --- gamemodes/zombiesurvival/zombiesurvival.fgd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/gamemodes/zombiesurvival/zombiesurvival.fgd b/gamemodes/zombiesurvival/zombiesurvival.fgd index 136efed..d348456 100644 --- a/gamemodes/zombiesurvival/zombiesurvival.fgd +++ b/gamemodes/zombiesurvival/zombiesurvival.fgd @@ -269,6 +269,9 @@ @PointClass base(PlayerClass, Angles, ZSSpawn) studio("models/editor/playerstart.mdl") = info_player_redeemed : "ZS: Redeemed players can spawn here. Use of this is optional." [ ] +@PointClass base(Targetname, Angles) studio("models/props_wasteland/rockcliff01c.mdl") = info_sigilnode : "ZS: Manual Placement of Sigils ONLY when dynamic placement isn't enough." +[ +] @PointClass base(Targetname) = logic_beats : "ZS: Allows you to turn beats (the ambient music) on or off." [ @@ -298,7 +301,7 @@ input disable(void) : "Disable dynamic spawning." ] -@PointClass base(Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases." +@PointClass base(Targetname,Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases." [ // Keys radius(integer) : "Radius" : 250 : "Radius that this can damage humans/heal zombies."