Added "spawnboss" input in trigger_bossclass
Uses the gamemode sort function to turn the highest scoring zombie into a boss.
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@ -15,6 +15,8 @@ function ENT:AcceptInput(name, activator, caller, args)
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name = string.lower(name)
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if string.sub(name, 1, 2) == "on" then
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self:FireOutput(name, activator, caller, args)
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elseif name == "spawnboss" then
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GAMEMODE:SpawnBossZombie(false, self.Silent)
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elseif name == "seton" then
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self.On = tonumber(args) == 1
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return true
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