Fixed $selfillum=1 being on some zombie view model materials.

Why this went unnoticed for years is beyond me.
This commit is contained in:
JetBoom 2014-11-08 23:26:35 -05:00
parent 45b5b7e952
commit a4a270f5d2
3 changed files with 0 additions and 9 deletions

View file

@ -2,7 +2,4 @@
{
"$baseTexture" "Models/Weapons/v_fza/fast_zombie_sheet"
"$bumpmap" "Models/Weapons/v_fza/fast_zombie_sheet_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$selfillum" "1"
}

View file

@ -2,7 +2,4 @@
{
"$baseTexture" "Models/Weapons/v_pza/Blackcrab_sheet"
"$bumpmap" "Models/Weapons/v_pza/blackcrab_sheet_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$selfillum" "1"
}

View file

@ -2,7 +2,4 @@
{
"$baseTexture" "Models/Weapons/v_pza/PoisonZombie_sheet"
"$bumpmap" "Models/Weapons/v_pza/PoisonZombie_sheet_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$selfillum" "1"
}