Fixed $selfillum=1 being on some zombie view model materials.
Why this went unnoticed for years is beyond me.
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3 changed files with 0 additions and 9 deletions
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@ -2,7 +2,4 @@
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{
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{
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"$baseTexture" "Models/Weapons/v_fza/fast_zombie_sheet"
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"$baseTexture" "Models/Weapons/v_fza/fast_zombie_sheet"
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"$bumpmap" "Models/Weapons/v_fza/fast_zombie_sheet_normal"
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"$bumpmap" "Models/Weapons/v_fza/fast_zombie_sheet_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$selfillum" "1"
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}
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}
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@ -2,7 +2,4 @@
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{
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{
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"$baseTexture" "Models/Weapons/v_pza/Blackcrab_sheet"
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"$baseTexture" "Models/Weapons/v_pza/Blackcrab_sheet"
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"$bumpmap" "Models/Weapons/v_pza/blackcrab_sheet_normal"
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"$bumpmap" "Models/Weapons/v_pza/blackcrab_sheet_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$selfillum" "1"
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}
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}
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@ -2,7 +2,4 @@
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{
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{
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"$baseTexture" "Models/Weapons/v_pza/PoisonZombie_sheet"
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"$baseTexture" "Models/Weapons/v_pza/PoisonZombie_sheet"
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"$bumpmap" "Models/Weapons/v_pza/PoisonZombie_sheet_normal"
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"$bumpmap" "Models/Weapons/v_pza/PoisonZombie_sheet_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$selfillum" "1"
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}
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}
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