diff --git a/gamemodes/zombiesurvival/gamemode/init.lua b/gamemodes/zombiesurvival/gamemode/init.lua index 1cbab1f..feda187 100644 --- a/gamemodes/zombiesurvival/gamemode/init.lua +++ b/gamemodes/zombiesurvival/gamemode/init.lua @@ -357,9 +357,9 @@ function GM:Initialize() self.ObjectiveMap = true end - if string.sub(mapname, 1, 3) == "zm_" then + --[[if string.sub(mapname, 1, 3) == "zm_" then NOZOMBIEGASSES = true - end + end]] game.ConsoleCommand("fire_dmgscale 1\n") game.ConsoleCommand("mp_flashlight 1\n") @@ -651,39 +651,45 @@ function GM:CreateZombieGas() if NOZOMBIEGASSES then return end local humanspawns = team.GetValidSpawnPoint(TEAM_HUMAN) + local zombiespawns = team.GetValidSpawnPoint(TEAM_UNDEAD) - for _, spawn in pairs(team.GetValidSpawnPoint(TEAM_UNDEAD)) do + for _, zombie_spawn in pairs(zombiespawns) do local gasses = ents.FindByClass("zombiegasses") - local numgasses = #gasses - if 4 < numgasses then - break - elseif numgasses == 0 or math.random(4) == 1 then - local spawnpos = spawn:GetPos() + Vector(0, 0, 24) - local near = false + if 4 < #gasses then + return + end - if not self.ZombieEscape then - for _, humspawn in pairs(humanspawns) do - if humspawn:IsValid() and humspawn:GetPos():Distance(spawnpos) < 400 then - near = true - break - end + if #gasses > 0 and math.random(5) ~= 1 then + continue + end + + local spawnpos = zombie_spawn:GetPos() + Vector(0, 0, 24) + + local near = false + + if not self.ZombieEscape then + for __, human_spawn in pairs(humanspawns) do + if human_spawn:IsValid() and human_spawn:GetPos():Distance(spawnpos) < 500 then + near = true + break end end - if not near then - for _, gas in pairs(gasses) do - if gas:GetPos():Distance(spawnpos) < 300 then - near = true - break - end + end + + if not near then + for __, gas in pairs(gasses) do + if gas:GetPos():Distance(spawnpos) < 350 then + near = true + break end end + end - if not near then - local ent = ents.Create("zombiegasses") - if ent:IsValid() then - ent:SetPos(spawnpos) - ent:Spawn() - end + if not near then + local ent = ents.Create("zombiegasses") + if ent:IsValid() then + ent:SetPos(spawnpos) + ent:Spawn() end end end