From a944dfdd2ca5e46605b629a37057370e6c7d34d7 Mon Sep 17 00:00:00 2001 From: Ben Clark Date: Mon, 22 Dec 2014 14:40:04 +0000 Subject: [PATCH] Fixed error model when weapon_map_base is forced to drop. --- .../zombiesurvival/entities/weapons/weapon_map_base/init.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/init.lua b/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/init.lua index f8905eb..ead09f0 100644 --- a/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/init.lua +++ b/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/init.lua @@ -3,6 +3,8 @@ AddCSLuaFile("shared.lua") include("shared.lua") +SWEP.Undroppable = true + function SWEP:OnDrop() if self:IsValid() then self.Weapon:Remove()