Added cases for func_physbox_multiplayer
Used in a few counter-strike maps
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6d5ed28bbf
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2 changed files with 4 additions and 4 deletions
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@ -157,8 +157,8 @@ function GM:TryHumanPickup(pl, entity)
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if self.ZombieEscape or pl.NoObjectPickup then return end
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if entity:IsValid() and not entity.m_NoPickup then
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local entclass = entity:GetClass()
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if (string.sub(entclass, 1, 12) == "prop_physics" or entclass == "func_physbox" or entity.HumanHoldable and entity:HumanHoldable(pl)) and pl:Team() == TEAM_HUMAN and not entity:IsNailed() and pl:Alive() and entity:GetMoveType() == MOVETYPE_VPHYSICS and entity:GetPhysicsObject():IsValid() and entity:GetPhysicsObject():GetMass() <= CARRY_MAXIMUM_MASS and entity:GetPhysicsObject():IsMoveable() and entity:OBBMins():Length() + entity:OBBMaxs():Length() <= CARRY_MAXIMUM_VOLUME then
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local entclass = string.sub(entity:GetClass(), 1, 12)
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if (entclass == "prop_physics" or entclass == "func_physbox" or entity.HumanHoldable and entity:HumanHoldable(pl)) and pl:Team() == TEAM_HUMAN and not entity:IsNailed() and pl:Alive() and entity:GetMoveType() == MOVETYPE_VPHYSICS and entity:GetPhysicsObject():IsValid() and entity:GetPhysicsObject():GetMass() <= CARRY_MAXIMUM_MASS and entity:GetPhysicsObject():IsMoveable() and entity:OBBMins():Length() + entity:OBBMaxs():Length() <= CARRY_MAXIMUM_VOLUME then
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local holder, status = entity:GetHolder()
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if not holder and not pl:IsHolding() and CurTime() >= (pl.NextHold or 0)
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and pl:GetShootPos():Distance(entity:NearestPoint(pl:GetShootPos())) <= 64 and pl:GetGroundEntity() ~= entity then
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@ -2395,7 +2395,7 @@ function GM:EntityTakeDamage(ent, dmginfo)
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end
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end
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end
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elseif entclass == "func_physbox" then
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elseif string.sub(entclass, 1, 12) == "func_physbox" then
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local holder, status = ent:GetHolder()
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if holder then status:Remove() end
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@ -250,7 +250,7 @@ end
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meta.OldSetPhysicsAttacker = meta.SetPhysicsAttacker
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function meta:SetPhysicsAttacker(ent)
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if self:GetClass() == "func_physbox" and ent:IsValid() then
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if string.sub(self:GetClass(), 1, 12) == "func_physbox" and ent:IsValid() then
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self.PBAttacker = ent
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self.NPBAttacker = CurTime() + 1
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end
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