diff --git a/gamemodes/zombiesurvival/entities/weapons/weapon_zs_slugrifle.lua b/gamemodes/zombiesurvival/entities/weapons/weapon_zs_slugrifle.lua index 230dfdc..a1a1c88 100644 --- a/gamemodes/zombiesurvival/entities/weapons/weapon_zs_slugrifle.lua +++ b/gamemodes/zombiesurvival/entities/weapons/weapon_zs_slugrifle.lua @@ -129,10 +129,10 @@ function SWEP.BulletCallback(attacker, tr, dmginfo) end if gamemode.Call("PlayerShouldTakeDamage", ent, attacker) then + INFDAMAGEFLOATER = true ent:SetHealth(math.max(ent:Health() - 400, 1)) end end - INFDAMAGEFLOATER = true GenericBulletCallback(attacker, tr, dmginfo) end