Added case for telling the user that they will be boss
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2 changed files with 6 additions and 1 deletions
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@ -782,7 +782,11 @@ function GM:ZombieHUD()
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draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
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draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
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local pl = GAMEMODE.NextBossZombie
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local pl = GAMEMODE.NextBossZombie
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if pl and pl:IsValid() then
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if pl and pl:IsValid() then
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draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, pl == MySelf and COLOR_RED or COLOR_GREY, TEXT_ALIGN_CENTER)
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if pl == MySelf then
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draw_SimpleTextBlur(translate.Get("you_will_be_next_boss_zombie"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
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else
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draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
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end
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end
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end
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if MySelf:GetZombieClassTable().NeverAlive then
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if MySelf:GetZombieClassTable().NeverAlive then
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for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do
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for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do
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@ -104,6 +104,7 @@ LANGUAGE.press_f2_for_the_points_shop = "Press F2 for the Points Shop!"
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LANGUAGE.breath = "Breath"
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LANGUAGE.breath = "Breath"
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LANGUAGE.zombie_volunteers = "Zombie Volunteers"
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LANGUAGE.zombie_volunteers = "Zombie Volunteers"
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LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!"
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LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!"
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LANGUAGE.you_will_be_next_boss_zombie = "You will become a boss zombie soon!"
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LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!"
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LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!"
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LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d"
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LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d"
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LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies."
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LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies."
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