Added case for telling the user that they will be boss

This commit is contained in:
Ben 2015-02-04 03:07:46 +00:00
parent 69a4e5a03d
commit d52b9f8b1f
2 changed files with 6 additions and 1 deletions

View file

@ -782,7 +782,11 @@ function GM:ZombieHUD()
draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER) draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
local pl = GAMEMODE.NextBossZombie local pl = GAMEMODE.NextBossZombie
if pl and pl:IsValid() then if pl and pl:IsValid() then
draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, pl == MySelf and COLOR_RED or COLOR_GREY, TEXT_ALIGN_CENTER) if pl == MySelf then
draw_SimpleTextBlur(translate.Get("you_will_be_next_boss_zombie"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
else
draw_SimpleTextBlur(translate.Format("x_will_be_next_boss_zombie", pl:Name()), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
end
end end
if MySelf:GetZombieClassTable().NeverAlive then if MySelf:GetZombieClassTable().NeverAlive then
for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do

View file

@ -104,6 +104,7 @@ LANGUAGE.press_f2_for_the_points_shop = "Press F2 for the Points Shop!"
LANGUAGE.breath = "Breath" LANGUAGE.breath = "Breath"
LANGUAGE.zombie_volunteers = "Zombie Volunteers" LANGUAGE.zombie_volunteers = "Zombie Volunteers"
LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!" LANGUAGE.x_will_be_next_boss_zombie = "%s will become a boss zombie soon!"
LANGUAGE.you_will_be_next_boss_zombie = "You will become a boss zombie soon!"
LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!" LANGUAGE.x_discount_for_buying_between_waves = "%d%% discount for buying between waves!"
LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d" LANGUAGE.number_of_initial_zombies_this_game = "Number of initial zombies this game (%d%%): %d"
LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies." LANGUAGE.humans_closest_to_spawns_are_zombies = "The humans closest to the zombie spawns will start as zombies."