From dae0b072c6bb27dd3cde2def7fb4ed1f1ab0a043 Mon Sep 17 00:00:00 2001 From: William Moodhe / JetBoom Date: Mon, 25 Jan 2016 16:35:14 -0500 Subject: [PATCH] Temp fix to squelch errors on reload --- gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua b/gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua index 1a8e1ca..3f2f88c 100644 --- a/gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua +++ b/gamemodes/zombiesurvival/gamemode/obj_entity_extend.lua @@ -67,6 +67,10 @@ function meta:ApplyPlayerProperties(ply) self:SetSkin( ply:GetSkin() or 1 ) end +function meta:RestartGesture(act) + -- was previously deprecated. will update later, this is to stop errors. +end + function meta:GetVolume() local mins, maxs = self:OBBMins(), self:OBBMaxs() return (maxs.x - mins.x) + (maxs.y - mins.y) + (maxs.z - mins.z)