Remove useless SetTeamID functions.
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12 changed files with 12 additions and 26 deletions
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@ -1,10 +1,8 @@
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ENT.Base = "logic_points"
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ENT.Type = "point"
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ENT.ValidTeam = TEAM_UNDEAD
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function ENT:Add(pl, amount)
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == self.ValidTeam then
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == TEAM_UNDEAD then
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amount = math.Round(amount)
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if amount < 0 then
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pl:TakeBrains(-amount)
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@ -1,9 +1,7 @@
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ENT.Type = "point"
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ENT.ValidTeam = TEAM_HUMAN
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function ENT:Add(pl, amount)
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == self.ValidTeam then
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == TEAM_HUMAN then
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amount = math.Round(amount)
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if amount < 0 then
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pl:TakePoints(-amount)
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@ -14,7 +12,7 @@ function ENT:Add(pl, amount)
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end
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function ENT:Set(pl, amount)
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == self.ValidTeam then
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if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == TEAM_HUMAN then
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self:SetAmount(pl, amount)
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end
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end
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@ -29,13 +27,13 @@ end
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function ENT:CallIf(pl, amount)
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if pl and pl:IsValid() and pl:IsPlayer() then
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self:Input(pl:Team() == self.ValidTeam and self:GetAmount(pl) >= amount and "onconditionpassed" or "onconditionfailed", pl, self, amount)
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self:Input(pl:Team() == TEAM_HUMAN and self:GetAmount(pl) >= amount and "onconditionpassed" or "onconditionfailed", pl, self, amount)
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end
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end
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function ENT:CallIfNot(pl, amount)
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if pl and pl:IsValid() and pl:IsPlayer() then
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self:Input(pl:Team() == self.ValidTeam and self:GetAmount(pl) >= amount and "onconditionfailed" or "onconditionpassed", pl, self, amount)
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self:Input(pl:Team() == TEAM_HUMAN and self:GetAmount(pl) >= amount and "onconditionfailed" or "onconditionpassed", pl, self, amount)
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end
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end
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@ -21,7 +21,7 @@ local function DoFleshThrow(pl, wep)
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ent:SetAngles(AngleRand())
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(heading * 800)
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@ -51,7 +51,7 @@ local function DoFleshThrow(pl, wep)
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ent:SetPos(startpos)
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(ang:Forward() * math.Rand(320, 380))
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@ -26,7 +26,7 @@ local function DoFleshThrow(pl, wep)
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ent:SetPos(startpos + heading * 8)
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(heading * math.Rand(340, 550))
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@ -52,8 +52,6 @@ function SWEP:Think()
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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local ang = pl:EyeAngles()
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@ -20,6 +20,7 @@ include("vgui/dteamcounter.lua")
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include("vgui/dmodelpanelex.lua")
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include("vgui/dammocounter.lua")
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include("vgui/dteamheading.lua")
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include("vgui/dmodelkillicon.lua")
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include("vgui/dexroundedpanel.lua")
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include("vgui/dexroundedframe.lua")
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@ -70,6 +70,7 @@ AddCSLuaFile("vgui/dammocounter.lua")
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AddCSLuaFile("vgui/dpingmeter.lua")
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AddCSLuaFile("vgui/dteamheading.lua")
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AddCSLuaFile("vgui/dsidemenu.lua")
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AddCSLuaFile("vgui/dmodelkillicon.lua")
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AddCSLuaFile("vgui/dexroundedpanel.lua")
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AddCSLuaFile("vgui/dexroundedframe.lua")
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@ -75,14 +75,6 @@ function meta:ResetBones(onlyscale)
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end
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end
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function meta:SetTeamID(teamid)
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self.TeamID = teamid
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end
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function meta:GetTeamID()
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return self.Team and self:Team() or self.TeamID or 0
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end
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function meta:SetBarricadeHealth(m)
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self:SetDTFloat(1, m)
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end
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@ -1,8 +1,6 @@
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local meta = FindMetaTable("Player")
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if not meta then return end
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meta.GetTeamID = meta.Team
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function meta:GetMaxHealthEx()
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if self:Team() == TEAM_UNDEAD then
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return self:GetMaxZombieHealth()
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@ -166,7 +166,7 @@ if SERVER then
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ent:SetPos(pos)
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:Wake()
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@ -149,7 +149,7 @@ end
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ent:SetPos(damagepos + heading)
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ent:SetOwner(pl)
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ent:Spawn()
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ent:SetTeamID(TEAM_UNDEAD)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:Wake()
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