Merge pull request #206 from arthurgeron/master
Fixed players not being able to phase when stuck inside a object
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e3f3285ede
1 changed files with 1 additions and 1 deletions
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@ -3295,7 +3295,7 @@ function GM:KeyPress(pl, key)
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else
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else
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local plvel = pl:GetVelocity()
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local plvel = pl:GetVelocity()
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if pl:GetPhysicsObject():IsPenetrating() then
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if pl:GetPhysicsObject():IsPenetrating() then
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if plvel == vector_origin then
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if (plvel.x == 0 and plvel.y == 0 and (plvel.z == -4.5 or plvel.z == 0)) then
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pl.LastGhostFailureVelocity = nil
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pl.LastGhostFailureVelocity = nil
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pl:SetBarricadeGhosting(true)
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pl:SetBarricadeGhosting(true)
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else
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else
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