ZombieVision now based on bind.
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2 changed files with 8 additions and 11 deletions
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@ -2240,3 +2240,11 @@ end
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function PlayMenuCloseSound()
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function PlayMenuCloseSound()
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MySelf:EmitSound("buttons/lightswitch2.wav", 100, 20)
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MySelf:EmitSound("buttons/lightswitch2.wav", 100, 20)
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end
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end
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function GM:PlayerBindPress(ply, bind, pressed)
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if IsValid( ply ) and ply:Team() == TEAM_UNDEAD and ply:Alive() and not IsFirstTimePredicted() then
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if (bind == "impulse 100") then
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self:ToggleZombieVision()
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end
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end
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end
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@ -260,17 +260,6 @@ function GM:ToggleZombieVision(onoff)
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end
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end
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end
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end
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function GM:PlayerButtonDown( ply, button )
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if not IsFirstTimePredicted() then return end
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if not IsValid( ply ) or ply != MySelf then return end
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if ply:Team() == TEAM_UNDEAD and ply:Alive() then
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if button == KEY_F then
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self:ToggleZombieVision()
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end
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end
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end
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local CModWhiteOut = {
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local CModWhiteOut = {
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["$pp_colour_addr"] = 0,
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addg"] = 0,
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