diff --git a/gamemodes/zombiesurvival/gamemode/init.lua b/gamemodes/zombiesurvival/gamemode/init.lua index e034c7f..a60ac03 100644 --- a/gamemodes/zombiesurvival/gamemode/init.lua +++ b/gamemodes/zombiesurvival/gamemode/init.lua @@ -2200,11 +2200,6 @@ function GM:PlayerInitialSpawnRound(pl) local uniqueid = pl:UniqueID() - if table.HasValue(self.FanList, uniqueid) then - pl.DamageVulnerability = (pl.DamageVulnerability or 1) + 10 - pl:PrintTranslatedMessage(HUD_PRINTTALK, "thanks_for_being_a_fan_of_zs") - end - if self.PreviouslyDied[uniqueid] or ZSBOT then -- They already died and reconnected. pl:ChangeTeam(TEAM_UNDEAD) diff --git a/gamemodes/zombiesurvival/gamemode/sh_globals.lua b/gamemodes/zombiesurvival/gamemode/sh_globals.lua index f75e4a1..114086c 100644 --- a/gamemodes/zombiesurvival/gamemode/sh_globals.lua +++ b/gamemodes/zombiesurvival/gamemode/sh_globals.lua @@ -327,14 +327,3 @@ GM.ValidBeaconMessages = { "message_beacon_24", "message_beacon_25" } - -GM.FanList = { - "1418945843", - "1595085577", - "3311458935", - "3023059541", - "2000875318", - "778584317", - "6086255", - "2867054481" -}