Fix dropped weapons + ammo counting towards logic_pickups.
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64bd994e0f
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2 changed files with 6 additions and 2 deletions
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@ -62,7 +62,9 @@ function ENT:Use(activator, caller)
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activator:GiveAmmo(self:GetAmmo(), self:GetAmmoType())
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activator:GiveAmmo(self:GetAmmo(), self:GetAmmoType())
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if self.PlacedInMap then
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activator.AmmoPickups = (activator.AmmoPickups or 0) + 1
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activator.AmmoPickups = (activator.AmmoPickups or 0) + 1
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end
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self:RemoveNextFrame(0)
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self:RemoveNextFrame(0)
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else
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else
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@ -89,7 +89,9 @@ function ENT:Use(activator, caller)
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wep:SetClip2(self:GetClip2())
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wep:SetClip2(self:GetClip2())
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end
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end
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if self.PlacedInMap then
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activator.WeaponPickups = (activator.WeaponPickups or 0) + 1
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activator.WeaponPickups = (activator.WeaponPickups or 0) + 1
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end
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self:RemoveNextFrame()
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self:RemoveNextFrame()
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end
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end
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