From ebfc4c979cecd2fc47cca2b1d51f797a9b644748 Mon Sep 17 00:00:00 2001 From: Ben Date: Fri, 31 Oct 2014 16:35:46 +0000 Subject: [PATCH] Added 2 items to zombiesurvival.fgd -Added spawnboss input to trigger_bossclass -Added prop_weapon entity --- gamemodes/zombiesurvival/zombiesurvival.fgd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/gamemodes/zombiesurvival/zombiesurvival.fgd b/gamemodes/zombiesurvival/zombiesurvival.fgd index 8e1b0c9..19f8b07 100644 --- a/gamemodes/zombiesurvival/zombiesurvival.fgd +++ b/gamemodes/zombiesurvival/zombiesurvival.fgd @@ -197,6 +197,7 @@ input seton(integer) : "Set Enabled keyvalue. " input setsilent(integer) : "Set Silent keyvalue. " input setinstantchange(integer) : "Set Change Instantly keyvalue. " + input spawnboss(void) : "Spawns the boss using the zombie with the highest score" // Outputs output OnBossTouched(void) : "Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume." ] @@ -413,6 +414,10 @@ ] amount(integer) : "Amount" : 0 : "Amount of ammo that collecting this item gives" ] +@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Angles) = prop_weapon : "ZS: Game Specific Weapon." +[ + weapontype(string) : "weapon_type" : "weapon_zs_m4" : "Weapon type this entity becomes" +] @PointClass base(Targetname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags." [