hook.Add("InitPostEntityMap", "Adding", function() local ent2 = ents.Create("env_fire") if ent2:IsValid() then ent2:SetPos(Vector(-341.7814, -380.7280, 345.9983)) ent2:SetKeyValue("damagescale", 30) ent2:SetKeyValue("firesize", 200) ent2:Spawn() ent2:Fire("Enable", "", 0) ent2:Fire("StartFire", "", 0.1) end end)