hook.Add("InitPostEntityMap", "Adding", function() for _, ent in pairs(ents.FindInSphere(Vector(1736.2645, -1860.0313, -525.5502), 32)) do if ent:GetClass() == "func_door_rotating" then ent:Remove() end end for _, ent in pairs(ents.FindByClass("func_movelinear")) do ent:Remove() end local ent2 = ents.Create("prop_dynamic_override") if ent2:IsValid() then ent2:SetPos(Vector(1120.2247, -2566.5984, -263.9688)) ent2:SetAngles(Angle(0, 90, 0)) ent2:SetKeyValue("solid", "6") ent2:SetModel(Model("models/props_lab/blastdoor001c.mdl")) ent2:Spawn() end end)